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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Helldritch" data-source="post: 8112253" data-attributes="member: 6855114"><p>I'd be hard pressed to find a a group of players that is not influenced by me or one of the other DMs at the store in my area. When you learn with a system, you prefer to keep it that way with minor changes. These rules seems minor for many, but they deeply change the traditional way we see races. The playing against type will no longer mean anything and thus, as a DM I would no longer be "bound" to play the surprise factor for a dwarven wizard in armor or the halfling barb or whatever else comes to mind. IF I were to apply these rules, that is.</p><p></p><p></p><p>And this is what I'd really like to see. These rules should clearly be optional and a big warning should be written in the preface or their respective sections. Unfortunately, an official book will always be seen as official and so will its content be seen as such. Optional yes, but official nonetheless.</p><p></p><p>It did not take us a lot of testing to see that some feat could be problematic if a DM did not respected the 6-8 encounters per day or that some classes would be gimped without two short rests. Yet, some campaigns were derailed by the 5 MWD exactly as in the 3.xed in my area because the 6-8 encounter was not respected, feats were used, resting rule were standard and all the optional rules in the DMG were in effect (or almost). It is one of the reasons me and the other DMs decided to do Friday night D&D (along side the Friday night MTG games). We brought many MTG into the D&D fold and they're now playing quite regularly. Some of them are quite young and play so often that they get through adventures like a hot knife through butter. Where my groups have 5 to 8 months of play, they do it in about 2 or 3 months at most... and they still play MTG... God I wish I had that amount of time on my hands... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Helldritch, post: 8112253, member: 6855114"] I'd be hard pressed to find a a group of players that is not influenced by me or one of the other DMs at the store in my area. When you learn with a system, you prefer to keep it that way with minor changes. These rules seems minor for many, but they deeply change the traditional way we see races. The playing against type will no longer mean anything and thus, as a DM I would no longer be "bound" to play the surprise factor for a dwarven wizard in armor or the halfling barb or whatever else comes to mind. IF I were to apply these rules, that is. And this is what I'd really like to see. These rules should clearly be optional and a big warning should be written in the preface or their respective sections. Unfortunately, an official book will always be seen as official and so will its content be seen as such. Optional yes, but official nonetheless. It did not take us a lot of testing to see that some feat could be problematic if a DM did not respected the 6-8 encounters per day or that some classes would be gimped without two short rests. Yet, some campaigns were derailed by the 5 MWD exactly as in the 3.xed in my area because the 6-8 encounter was not respected, feats were used, resting rule were standard and all the optional rules in the DMG were in effect (or almost). It is one of the reasons me and the other DMs decided to do Friday night D&D (along side the Friday night MTG games). We brought many MTG into the D&D fold and they're now playing quite regularly. Some of them are quite young and play so often that they get through adventures like a hot knife through butter. Where my groups have 5 to 8 months of play, they do it in about 2 or 3 months at most... and they still play MTG... God I wish I had that amount of time on my hands... :) [/QUOTE]
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