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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="M_Natas" data-source="post: 8112376" data-attributes="member: 7025918"><p>That is a very meta way at looking at that. Playing against type for you seems to be measured in "what players in general usally do and what thy don't do because of some rules". It is not on the level of game or table, but you want to play something, because other tables, other players around the whole world don't play that thing, because it is suboptimal because of the current rules. At least that's how I understand this statement.</p><p></p><p>For me that is really strange, because for me it really doesn't matter, what other players in other tables do and I don't have any need to differentiate me from them by playing something they normally don't do.</p><p>What counts is what is on my table. I don't play AL (because that doesn't exist in Germany), I only have my two tables where I play. On one I DM. And as the DM I build some NPCs aginst Type, like a halfling barbarian that beat the crap out of the Dragonborn Monk in my campaign in an arena fight ^^, but I didn't build it because it was against type compared to other tables, but because the thought of a halfling barbarian was funny (and it would be in general in most fantasy worlds not matter the rules). And as the DM I could give the halfling the stats it needed to be an effective barbarian.</p><p>At the same time, as a player, 50% of the time I have to play variant human, because my character concepts only rellay work nice if I get that special feat (like my celestial Warlock who needs magic initiate (bard) to pretend, he is a bard or my life cleric with tavern brawler feat to show she had a tuff upbringing). Now with Tasha I finally can use other races or create my own lineage to do so without defaulting to variant human.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 8112376, member: 7025918"] That is a very meta way at looking at that. Playing against type for you seems to be measured in "what players in general usally do and what thy don't do because of some rules". It is not on the level of game or table, but you want to play something, because other tables, other players around the whole world don't play that thing, because it is suboptimal because of the current rules. At least that's how I understand this statement. For me that is really strange, because for me it really doesn't matter, what other players in other tables do and I don't have any need to differentiate me from them by playing something they normally don't do. What counts is what is on my table. I don't play AL (because that doesn't exist in Germany), I only have my two tables where I play. On one I DM. And as the DM I build some NPCs aginst Type, like a halfling barbarian that beat the crap out of the Dragonborn Monk in my campaign in an arena fight ^^, but I didn't build it because it was against type compared to other tables, but because the thought of a halfling barbarian was funny (and it would be in general in most fantasy worlds not matter the rules). And as the DM I could give the halfling the stats it needed to be an effective barbarian. At the same time, as a player, 50% of the time I have to play variant human, because my character concepts only rellay work nice if I get that special feat (like my celestial Warlock who needs magic initiate (bard) to pretend, he is a bard or my life cleric with tavern brawler feat to show she had a tuff upbringing). Now with Tasha I finally can use other races or create my own lineage to do so without defaulting to variant human. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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