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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Oofta" data-source="post: 8112383" data-attributes="member: 6801845"><p>I don't care if my PC has a 16 in their primary ability score and never have. Other people do and that's fine, it's their PC. But there are times that I want to play a PC with a perceived deficit such as a dwarven wizard or half-orc monk. Sometimes I like to play against type. You don't and that's fine. It's not your PC.</p><p></p><p>Before Tasha's, it's always been possible to play any class with with a 16 in their primary ability. After Tasha's there will be more options, but there will be no options to play against type. So people that care about that 16 "win" while those that want to play against type "lose".* It also takes away one more choice that requires an ever-so-slight compromise in theoretical optimization.</p><p></p><p>Ultimately I think the end result will be a lot more elf barbarians and a tiny increase in dwarven wizards. For a short period of time they may even feel like your playing against type. In the long run it will just be par for the course as race becomes ever less important and it's only lore and cultural differences that most people ignore that distinguishes between them.</p><p></p><p>*<em>Win and lose are in parenthesis because although I see this as an issue, it's not the end of the world and it's fate accompli in any case. I just want to preempt claims that I'm saying it's the end of D&D as we know it.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8112383, member: 6801845"] I don't care if my PC has a 16 in their primary ability score and never have. Other people do and that's fine, it's their PC. But there are times that I want to play a PC with a perceived deficit such as a dwarven wizard or half-orc monk. Sometimes I like to play against type. You don't and that's fine. It's not your PC. Before Tasha's, it's always been possible to play any class with with a 16 in their primary ability. After Tasha's there will be more options, but there will be no options to play against type. So people that care about that 16 "win" while those that want to play against type "lose".* It also takes away one more choice that requires an ever-so-slight compromise in theoretical optimization. Ultimately I think the end result will be a lot more elf barbarians and a tiny increase in dwarven wizards. For a short period of time they may even feel like your playing against type. In the long run it will just be par for the course as race becomes ever less important and it's only lore and cultural differences that most people ignore that distinguishes between them. *[I]Win and lose are in parenthesis because although I see this as an issue, it's not the end of the world and it's fate accompli in any case. I just want to preempt claims that I'm saying it's the end of D&D as we know it.[/I] [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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