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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="BookTenTiger" data-source="post: 8112439" data-attributes="member: 6685541"><p>I mean... Isn't that the literal purpose of this optional rule? It's for campaigns in which the group does not want to have to play against type in order to play the character they want.</p><p></p><p>This optional rule will not match every style of play.</p><p></p><p>In the Dungeon Master chapter on creating a campaign, one of the first steps is to "Set the Stage" by communicating "any restrictions or new options for character creation, such as new or prohibited races."</p><p></p><p>Any rule option, from new Player Races to Feats to Point Buy to Firearms, is optional. Each group gets to decide what fits their play style.</p><p></p><p>Now I know you are worried that players will force you to use these options. Is this a pattern you have seen with optional rules in the past? And if your players are so excited about these options, maybe they don't want to play against type?</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8112439, member: 6685541"] I mean... Isn't that the literal purpose of this optional rule? It's for campaigns in which the group does not want to have to play against type in order to play the character they want. This optional rule will not match every style of play. In the Dungeon Master chapter on creating a campaign, one of the first steps is to "Set the Stage" by communicating "any restrictions or new options for character creation, such as new or prohibited races." Any rule option, from new Player Races to Feats to Point Buy to Firearms, is optional. Each group gets to decide what fits their play style. Now I know you are worried that players will force you to use these options. Is this a pattern you have seen with optional rules in the past? And if your players are so excited about these options, maybe they don't want to play against type? [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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