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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="SkidAce" data-source="post: 8112501" data-attributes="member: 7706"><p>I have jokingly posted in discussion before about my house rule...no dwarven wizards*</p><p></p><p>It started as an explanation for why there weren't any in the game mechanically...so we created a story reason.</p><p></p><p>Fast forward about 30 plus years, and there are still no dwarven wizards in the campaign world. In lore, its forbidden, its a curse, its the end of the world think of the children and the dwarves will hunt you down etc etc...</p><p></p><p>Add in Tasha's... Mechanically someone who played a dwarven wizard (cause a player can if they want) would not be "playing against type".</p><p>But the character would be. I think with Tasha's that's where we will end up. Player freedom with expectations being "in world" instead of mechanically and across the playerbase.</p><p></p><p></p><p></p><p>*runesages are okay.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 8112501, member: 7706"] I have jokingly posted in discussion before about my house rule...no dwarven wizards* It started as an explanation for why there weren't any in the game mechanically...so we created a story reason. Fast forward about 30 plus years, and there are still no dwarven wizards in the campaign world. In lore, its forbidden, its a curse, its the end of the world think of the children and the dwarves will hunt you down etc etc... Add in Tasha's... Mechanically someone who played a dwarven wizard (cause a player can if they want) would not be "playing against type". But the character would be. I think with Tasha's that's where we will end up. Player freedom with expectations being "in world" instead of mechanically and across the playerbase. *runesages are okay. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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