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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Helldritch" data-source="post: 8112800" data-attributes="member: 6855114"><p>But their strong tradition is exactly what gave them their stat bonuses. </p><p></p><p></p><p>Never said that. But the mechanical numbers are a reflection of the races' choices as a whole. Thus their traditions. </p><p></p><p></p><p></p><p>That you never cared about that shows a lot of things. Good for you. Bad for me as we will never have a common ground. I now understand a lot of your positions in the forums. </p><p></p><p></p><p>No player will gimp his/her character if it is not mandatory. The need to play a dwarf wizard, or an elf fighter based on strength goes against the archetype but it is not a bad thing. It forces the player to think outside the box to achieve his/her goal. With Tasha, all characters will always be optimal. The very definition of character against type concept will disappear sooner or later.</p><p></p><p></p><p></p><p></p><p>No, there a now no suboptimal races. Less can be more. Now, Natas told us exactly what I have been (and along with a few others) all along. All races are now optimal choices, it will only be fluff that will define your character. All races will now feel like Vhumans. Elf? Vhuman with an elven mask. Gnome? Vhuman with a gnome mask. Tiefling? Vhuman with a mask. Ho yes, a small fluff here and there. But with no hard limitations, they'll all look more or less the same in the end. I have seen this in other games. They went down the drain. Don't even remember their names either, nor do I care to try to remember by going in the storage boxes that I have in the locker downstairs.</p><p></p><p>Here is an example</p><p>A player has a choice between Race A, B, C, ... Z.</p><p>Now with Tasha, taking either of these races bring just a power. In the end, it has no bearing which race you'll chose as the only thing that will put them apart will be the look, and maybe a race's special hability.</p><p>Player 1 chose Race A. He chose barbarian and can fight when reduce at 0 because he can get up at 1 hp.</p><p>Player 2 chose Race B. He chose barbarian too and can fight when reduce at 0 because he get up at 1 hp... Ooppsss! What were the races? Don't know. Don't care. Just the mask differs.</p><p>It is so much more poignant when you have...</p><p>Player 1 chose a half orc barbarian.</p><p>Player 2 chose a Tiefling Barbarian of Mammon ancestry... How will player 2 cope with what player 1 can do? How will player 2 distribute his stats? So many choices with so much consequences. In the previous, both will be equally adept at being barbs. But the second case brings so much more to the table than the first one...</p><p>I know which scenari I prefer.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8112800, member: 6855114"] But their strong tradition is exactly what gave them their stat bonuses. Never said that. But the mechanical numbers are a reflection of the races' choices as a whole. Thus their traditions. That you never cared about that shows a lot of things. Good for you. Bad for me as we will never have a common ground. I now understand a lot of your positions in the forums. No player will gimp his/her character if it is not mandatory. The need to play a dwarf wizard, or an elf fighter based on strength goes against the archetype but it is not a bad thing. It forces the player to think outside the box to achieve his/her goal. With Tasha, all characters will always be optimal. The very definition of character against type concept will disappear sooner or later. No, there a now no suboptimal races. Less can be more. Now, Natas told us exactly what I have been (and along with a few others) all along. All races are now optimal choices, it will only be fluff that will define your character. All races will now feel like Vhumans. Elf? Vhuman with an elven mask. Gnome? Vhuman with a gnome mask. Tiefling? Vhuman with a mask. Ho yes, a small fluff here and there. But with no hard limitations, they'll all look more or less the same in the end. I have seen this in other games. They went down the drain. Don't even remember their names either, nor do I care to try to remember by going in the storage boxes that I have in the locker downstairs. Here is an example A player has a choice between Race A, B, C, ... Z. Now with Tasha, taking either of these races bring just a power. In the end, it has no bearing which race you'll chose as the only thing that will put them apart will be the look, and maybe a race's special hability. Player 1 chose Race A. He chose barbarian and can fight when reduce at 0 because he can get up at 1 hp. Player 2 chose Race B. He chose barbarian too and can fight when reduce at 0 because he get up at 1 hp... Ooppsss! What were the races? Don't know. Don't care. Just the mask differs. It is so much more poignant when you have... Player 1 chose a half orc barbarian. Player 2 chose a Tiefling Barbarian of Mammon ancestry... How will player 2 cope with what player 1 can do? How will player 2 distribute his stats? So many choices with so much consequences. In the previous, both will be equally adept at being barbs. But the second case brings so much more to the table than the first one... I know which scenari I prefer. [/QUOTE]
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