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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Oofta" data-source="post: 8113419" data-attributes="member: 6801845"><p>I think the reinforcement of how people play, what races they pick and how they apply points matters more than the actual bonus. A +1 or 2 to any given ability is not that big of a deal, but enough people care that they gravitate towards those race/class combinations. It becomes a self-sustaining loop of sorts. Rather than putting that 15 into strength for that elf, they'll pick a dwarf or half-orc so they get that vaunted +1 bonus.</p><p></p><p>That helps reinforce the archetype but (unlike older editions) you can still have a dwarven wizard if you want. The difference between a 14 and 16 intelligence is also going to matter less than in previous editions.</p><p></p><p>On a related note, despite what some people keep insisting if I run, say a mountain dwarf fighter with a 14 strength it's not because I want to "challenge" myself. It's such a minor difference I'll never notice. It does mean though that I can have other strengths. Maybe I want a good strength* and constitution as a fighter but also see him as a leader so I need a decent wisdom and charisma. After all my goal is for him to be king someday, a king has to be persuasive and insightful. Oh, and I don't want him stupid either. So it's a trade-off, just like taking a class that doesn't give me that 16 in a primary ability score.</p><p></p><p><em>*Also depends on campaign. If I know I can get gauntlets of ogre power or even a belt of giant strength it's even less important.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8113419, member: 6801845"] I think the reinforcement of how people play, what races they pick and how they apply points matters more than the actual bonus. A +1 or 2 to any given ability is not that big of a deal, but enough people care that they gravitate towards those race/class combinations. It becomes a self-sustaining loop of sorts. Rather than putting that 15 into strength for that elf, they'll pick a dwarf or half-orc so they get that vaunted +1 bonus. That helps reinforce the archetype but (unlike older editions) you can still have a dwarven wizard if you want. The difference between a 14 and 16 intelligence is also going to matter less than in previous editions. On a related note, despite what some people keep insisting if I run, say a mountain dwarf fighter with a 14 strength it's not because I want to "challenge" myself. It's such a minor difference I'll never notice. It does mean though that I can have other strengths. Maybe I want a good strength* and constitution as a fighter but also see him as a leader so I need a decent wisdom and charisma. After all my goal is for him to be king someday, a king has to be persuasive and insightful. Oh, and I don't want him stupid either. So it's a trade-off, just like taking a class that doesn't give me that 16 in a primary ability score. [I]*Also depends on campaign. If I know I can get gauntlets of ogre power or even a belt of giant strength it's even less important.[/I] [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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