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General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Scott Christian" data-source="post: 8113426" data-attributes="member: 6901101"><p>I bolded the part where you seem to not understand the other side.</p><p></p><p>It is not how they got their stats, it is that the stats create a pattern. They do this by creating positive and negative outcomes of race/class combinations. The positive obviously attracts the majority of players. Now if you (which is what this entire debate is about) remove the negative then you remove the pattern. Hence, increase the likelihood of that race/class combination being played, ie. no longer unique.</p><p></p><p>That is what the people you are debating have been saying. You literally spell it out in your counter, yet somehow fail see it. </p><p></p><p>And for the record, it is not gimping the character. It's choosing to have that character focus on something other than their class's primary calling. Often, you find ways to do that by incorporating those non-patterned characters. Again, remove the negative, remove the pattern. C'est la vie uniqueness. </p><p></p><p>I mean honestly, I think you understand all this. So I am unsure why you are debating. If you wanted to predict (just as the other side is doing) that the patterns will not go away, I would like to hear that. But this false façade and adding terms like gimping seem irrelevant. </p><p></p><p>And lastly, the part about harming the team really only applies to a handful of tables. Not very many tables are as precariously balanced as yours, where losing a +5% could mean a TPK or living. I get that, and commended it.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8113426, member: 6901101"] I bolded the part where you seem to not understand the other side. It is not how they got their stats, it is that the stats create a pattern. They do this by creating positive and negative outcomes of race/class combinations. The positive obviously attracts the majority of players. Now if you (which is what this entire debate is about) remove the negative then you remove the pattern. Hence, increase the likelihood of that race/class combination being played, ie. no longer unique. That is what the people you are debating have been saying. You literally spell it out in your counter, yet somehow fail see it. And for the record, it is not gimping the character. It's choosing to have that character focus on something other than their class's primary calling. Often, you find ways to do that by incorporating those non-patterned characters. Again, remove the negative, remove the pattern. C'est la vie uniqueness. I mean honestly, I think you understand all this. So I am unsure why you are debating. If you wanted to predict (just as the other side is doing) that the patterns will not go away, I would like to hear that. But this false façade and adding terms like gimping seem irrelevant. And lastly, the part about harming the team really only applies to a handful of tables. Not very many tables are as precariously balanced as yours, where losing a +5% could mean a TPK or living. I get that, and commended it. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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