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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="EzekielRaiden" data-source="post: 8114156" data-attributes="member: 6790260"><p>This is (part of) why I prefer 13th Age' s method, which I believe was mentioned earlier. That is, race gives you one of two options to get a bonus from...and so does class, and you cannot take the same bonus twice. So, for example, Paladin gives +2 Str or +2 Cha, while Wizard gives +2 Int or +2 Wis. If I play a <s>Dragonborn</s> <em>Dragonic/Dragonspawn </em>with each class, my options are:</p><p>Dragonic Paladin: Str/Cha only</p><p>Dragonic Wizard: Int/Str, Int/Cha, Wis/Str, Wis/Cha.</p><p>The Paladin doesn't really get a choice because taking one bonus locks in the other. The Wizard has four choices, though realistically you'd always take Int. But you now totally can be a Dragonic Wizard who is just as good at Wizarding as his High Elf colleagues, but who may be either equally charismatic to them (dragons are prideful and preening), or be more athletic instead.</p><p></p><p>This seems to strike the balance between those who want there to be physiological differences between one species and another, and those who want fair and equal access. Since every Wizard can choose to be Intelligent and every Rogue can choose to be Dexterous (but neither <em>has</em> to do so unless the "origin" options are identical to the class's options), it would seem we get the best of both worlds. You can still have some idea of what a being is like, by knowing its origin. But you can't know for sure what they will be good at--because anyone can put in the work to be a good <class> if they want to. Ironically, the only "losers" in this are those who ARE "perfectly" playing to type (like the Dragonic Paladin), as they get less diversity...but since their stats theoretically make them slot super well into their class, it seems like not too big a deal.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8114156, member: 6790260"] This is (part of) why I prefer 13th Age' s method, which I believe was mentioned earlier. That is, race gives you one of two options to get a bonus from...and so does class, and you cannot take the same bonus twice. So, for example, Paladin gives +2 Str or +2 Cha, while Wizard gives +2 Int or +2 Wis. If I play a [S]Dragonborn[/S] [I]Dragonic/Dragonspawn [/I]with each class, my options are: Dragonic Paladin: Str/Cha only Dragonic Wizard: Int/Str, Int/Cha, Wis/Str, Wis/Cha. The Paladin doesn't really get a choice because taking one bonus locks in the other. The Wizard has four choices, though realistically you'd always take Int. But you now totally can be a Dragonic Wizard who is just as good at Wizarding as his High Elf colleagues, but who may be either equally charismatic to them (dragons are prideful and preening), or be more athletic instead. This seems to strike the balance between those who want there to be physiological differences between one species and another, and those who want fair and equal access. Since every Wizard can choose to be Intelligent and every Rogue can choose to be Dexterous (but neither [I]has[/I] to do so unless the "origin" options are identical to the class's options), it would seem we get the best of both worlds. You can still have some idea of what a being is like, by knowing its origin. But you can't know for sure what they will be good at--because anyone can put in the work to be a good <class> if they want to. Ironically, the only "losers" in this are those who ARE "perfectly" playing to type (like the Dragonic Paladin), as they get less diversity...but since their stats theoretically make them slot super well into their class, it seems like not too big a deal. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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