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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="EzekielRaiden" data-source="post: 8114338" data-attributes="member: 6790260"><p>As an example of the flexibility 4e added later on (it wasn't present initially):</p><p>Dragonborn have +2 Charisma, choice of +2 Strength or +2 Constitution</p><p>Elves have +2 Dexterity, choice of +2 Wisdom or +2 Intelligence</p><p></p><p>Also, though I agree with Don Durito that ability scores were <em>more</em> important in 4e, IMO they're still important in 5e, and even with that aside, having a boost to either your primary <em>or</em> secondary stat in 4e was still Good Enough for most things. With the flexible stats, so every race has access to at least 3 stat bonus options, it's not exactly <em>easy</em> to find classes that won't benefit from any of your possible options. Frex, one might think Rogue is a bad choice for a Dragonborn, but Artful Dodger wants high Charisma and Brutal Scoundrel wants high Strength, so it is entirely possible to buy a 16-18 in your main stat. This does, of course, mean that certain <em>builds</em> that play against type may be harder to pull off, e.g. an Elf may not be keen on the Warlock builds that value high Con, since it has neither a Con bonus nor a Cha bonus, while Dragonborn probably want to avoid Archer Ranger, which mostly wants Wisdom and Dexterity.</p><p></p><p>For my part, I think it just makes sense to admit that there's a key stat every member of <class> cares about, like Wizards wanting Intelligence and Warlocks wanting Charisma etc. By doing that, the "+2 from class, +2 from race" model (even if <em>no other part</em> is "good") can meet the minimum demand from the "open things up to everyone" side, that is, class can give +2 <core stat> unless the player chooses otherwise. It can then <em>also</em> meet the "but different things are <em>different</em>" minimum demand from the "make archetypes matter" side, by still having all <foos> be either <stat 1> or <stat 2>. I'm not married to the specific powers or all the other stuff. Just the idea that being a Wizard <em>means</em> you're smart (unless you, as the player, specifically elected NOT to be), but being a Half-Orc still means you're either strong or dexterous. That seems to be the way to meet in the middle: archetypes still exist, physiology still counts for something, but playing against type isn't punished.</p><p></p><p>Edit:</p><p>As for conceptual drift...yeah that's pretty much just going to <em>happen</em>. Dragonborn never had tails, but because people just <em>like</em> the idea of tailed dragonborn, they're quite common in practical play now--and it's likely that that will drift with time. It is what it is. These ideas <em>can't</em> be held totally unchanging, even ignoring the whole "different editions are different games" thing, because public perception of what "an elf" or "a tiefling" <em>means</em> changes with time.</p><p></p><p>Keep in mind that the Githzerai were basically <em>completely retconned</em> because of one successful portrayal of them: Dak'kon. Thematic, presentational, and mechanical drift just happens, and there's really nothing that can be done except observe it and, if it suits you, house-ruling to "restore" it to where you think it "should" be.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8114338, member: 6790260"] As an example of the flexibility 4e added later on (it wasn't present initially): Dragonborn have +2 Charisma, choice of +2 Strength or +2 Constitution Elves have +2 Dexterity, choice of +2 Wisdom or +2 Intelligence Also, though I agree with Don Durito that ability scores were [I]more[/I] important in 4e, IMO they're still important in 5e, and even with that aside, having a boost to either your primary [I]or[/I] secondary stat in 4e was still Good Enough for most things. With the flexible stats, so every race has access to at least 3 stat bonus options, it's not exactly [I]easy[/I] to find classes that won't benefit from any of your possible options. Frex, one might think Rogue is a bad choice for a Dragonborn, but Artful Dodger wants high Charisma and Brutal Scoundrel wants high Strength, so it is entirely possible to buy a 16-18 in your main stat. This does, of course, mean that certain [I]builds[/I] that play against type may be harder to pull off, e.g. an Elf may not be keen on the Warlock builds that value high Con, since it has neither a Con bonus nor a Cha bonus, while Dragonborn probably want to avoid Archer Ranger, which mostly wants Wisdom and Dexterity. For my part, I think it just makes sense to admit that there's a key stat every member of <class> cares about, like Wizards wanting Intelligence and Warlocks wanting Charisma etc. By doing that, the "+2 from class, +2 from race" model (even if [I]no other part[/I] is "good") can meet the minimum demand from the "open things up to everyone" side, that is, class can give +2 <core stat> unless the player chooses otherwise. It can then [I]also[/I] meet the "but different things are [I]different[/I]" minimum demand from the "make archetypes matter" side, by still having all <foos> be either <stat 1> or <stat 2>. I'm not married to the specific powers or all the other stuff. Just the idea that being a Wizard [I]means[/I] you're smart (unless you, as the player, specifically elected NOT to be), but being a Half-Orc still means you're either strong or dexterous. That seems to be the way to meet in the middle: archetypes still exist, physiology still counts for something, but playing against type isn't punished. Edit: As for conceptual drift...yeah that's pretty much just going to [I]happen[/I]. Dragonborn never had tails, but because people just [I]like[/I] the idea of tailed dragonborn, they're quite common in practical play now--and it's likely that that will drift with time. It is what it is. These ideas [I]can't[/I] be held totally unchanging, even ignoring the whole "different editions are different games" thing, because public perception of what "an elf" or "a tiefling" [I]means[/I] changes with time. Keep in mind that the Githzerai were basically [I]completely retconned[/I] because of one successful portrayal of them: Dak'kon. Thematic, presentational, and mechanical drift just happens, and there's really nothing that can be done except observe it and, if it suits you, house-ruling to "restore" it to where you think it "should" be. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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