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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Lord Twig" data-source="post: 8114583" data-attributes="member: 31754"><p>I don't know why it didn't occur to me before, as it is blatantly obvious, and it may have already been discussed in this thread, but the new make-your-own race is just flat out better than the Variant Human, which was already considered one of the strongest options in the game. I mean, instead of getting +1 to two stats, a skill and a feat, they get +2 and +1, darkvision or skill, and a feat. That is just flatly better.</p><p></p><p>This has several implications, the first of which, to my mind is that having flexibility is valuable. So despite Jeremy's insistence that it doesn't matter where you put the bonus stats, being able to put it anywhere does effect balance.</p><p></p><p>Second, just as the Variant Human is no longer a viable alternative, the fact that it was supposed to be balanced with the Standard Human that has +1 to all stats is also a problem. Seeing as how the Standard Human is almost universally considered to NOT be equal to the Variant human, and is in fact much weaker, then the Standard Human needs a boost. I am... Wait...</p><p></p><p>Okay, I am literally interrupting my planned message to add this. Jeremy said that the +2/+1 can not be placed in the same stat, so you can't get a +3. But it gets a feat, just like a Variant Human, and one of the big things about getting that feat is that you could get the so-called "half feat" which gives you a +1 to a stat and then a feature. So the new race could absolutely get a +3. So if you want a wizard, put your 15 from standard array in Int, get the do-it-yourself race and put the +2 in Int, then take a feat that adds +1 to Int and you start with an 18 in your primary stat at first level.</p><p></p><p>So how is this not a balance issue again?</p><p></p><p>Anyway, back to my previous message. Hmmm... Oh yeah! Standard Human. Needs a boost. I was going to say add a proficiency to Standard Human, but now I am thinking they should just get a feat. Variant Human would just be replaced with the new option. In this way the Standard Human can potentially get a +2 in a stat, and the Variant Human (now really just Variant Species) gets the powerful potential +3 in a stat.</p><p></p><p>Or am I missing something?</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 8114583, member: 31754"] I don't know why it didn't occur to me before, as it is blatantly obvious, and it may have already been discussed in this thread, but the new make-your-own race is just flat out better than the Variant Human, which was already considered one of the strongest options in the game. I mean, instead of getting +1 to two stats, a skill and a feat, they get +2 and +1, darkvision or skill, and a feat. That is just flatly better. This has several implications, the first of which, to my mind is that having flexibility is valuable. So despite Jeremy's insistence that it doesn't matter where you put the bonus stats, being able to put it anywhere does effect balance. Second, just as the Variant Human is no longer a viable alternative, the fact that it was supposed to be balanced with the Standard Human that has +1 to all stats is also a problem. Seeing as how the Standard Human is almost universally considered to NOT be equal to the Variant human, and is in fact much weaker, then the Standard Human needs a boost. I am... Wait... Okay, I am literally interrupting my planned message to add this. Jeremy said that the +2/+1 can not be placed in the same stat, so you can't get a +3. But it gets a feat, just like a Variant Human, and one of the big things about getting that feat is that you could get the so-called "half feat" which gives you a +1 to a stat and then a feature. So the new race could absolutely get a +3. So if you want a wizard, put your 15 from standard array in Int, get the do-it-yourself race and put the +2 in Int, then take a feat that adds +1 to Int and you start with an 18 in your primary stat at first level. So how is this not a balance issue again? Anyway, back to my previous message. Hmmm... Oh yeah! Standard Human. Needs a boost. I was going to say add a proficiency to Standard Human, but now I am thinking they should just get a feat. Variant Human would just be replaced with the new option. In this way the Standard Human can potentially get a +2 in a stat, and the Variant Human (now really just Variant Species) gets the powerful potential +3 in a stat. Or am I missing something? [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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