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General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Argyle King" data-source="post: 8114673" data-attributes="member: 58416"><p>The reason my mind even went to that is because similar things have occurred during my own anecdotal experience with D&D.</p><p></p><p>Toward the end of 3rd Edition, things such as the Book of 9 Swords and a re-designed monster stat block appeared. Both were somewhat radical departures from how the game generally worked (or was presented) up to that point. In hindsight, it's somewhat obvious that those were things which 4th Edition grew out of it.</p><p></p><p>Later, 4th Edition went through similar changes. Monster Math changes were necessary, so those didn't stick out much. However, drastic overhauls of how classes and basic components of the game worked were a bit more noticeable. I think some of those overhauls can be seen in pieces of 5th Edition design.</p><p></p><p>All games and designs evolve, but -anecdotally- it appears that radical departures start to become more common around similar parts of an edition's life.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8114673, member: 58416"] The reason my mind even went to that is because similar things have occurred during my own anecdotal experience with D&D. Toward the end of 3rd Edition, things such as the Book of 9 Swords and a re-designed monster stat block appeared. Both were somewhat radical departures from how the game generally worked (or was presented) up to that point. In hindsight, it's somewhat obvious that those were things which 4th Edition grew out of it. Later, 4th Edition went through similar changes. Monster Math changes were necessary, so those didn't stick out much. However, drastic overhauls of how classes and basic components of the game worked were a bit more noticeable. I think some of those overhauls can be seen in pieces of 5th Edition design. All games and designs evolve, but -anecdotally- it appears that radical departures start to become more common around similar parts of an edition's life. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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