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General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Lord Twig" data-source="post: 8114748" data-attributes="member: 31754"><p>I feel your pain. Save early, save often! I frequently do a Ctrl-A (highlight all text), Ctrl-C (copy all text) before trying to save my post, just in case something goes awry. It it does I can start a new post and paste it in.</p><p></p><p>I think you missed the custom race that Jeremy talked about in the video. This is not a race that can just move around their stats, this is a NEW race option that lets you make whatever you want. Add +2 to a stat, add +1 to a stat, take darkvision or a proficiency, and <strong>get a feat.</strong> This is what allows you to get to a +3 stat bonus at first level.</p><p></p><p>But fair enough that the game assumes an 18 (or even a 20!) with rolled stats. Actually, would it now be possible to get a 21 starting if you rolled an 18 and did the +2 with +1 feat? Still just a +5 bonus, but that shouldn't be possible. And I'm sure it can be argued that other rules preclude it, but still, it is something that did not seem to have been given adequate consideration.</p><p></p><p>Although, maybe there is more to the actual rule than what was said? Maybe there are more specific rules that fix this stuff? We will just have to wait and see.</p><p></p><p>And I generally agree with all this. The factors you list probably are more important than the (relatively) minor stat bonuses. But if they are minor and not that big a deal, why not keep them for flavor reasons? Elves are graceful, get a +2 to Dex. Not a big deal though, you can put an 8 in Dex (or even lower if you roll stats) and you are no better than average or worse. It is just a flavor element for Elf.</p><p></p><p>But yeah, I'm not screaming about the bonuses. It's not that big a deal to me. I just liked them being static a bit more. Not going to break the game for me either way.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 8114748, member: 31754"] I feel your pain. Save early, save often! I frequently do a Ctrl-A (highlight all text), Ctrl-C (copy all text) before trying to save my post, just in case something goes awry. It it does I can start a new post and paste it in. I think you missed the custom race that Jeremy talked about in the video. This is not a race that can just move around their stats, this is a NEW race option that lets you make whatever you want. Add +2 to a stat, add +1 to a stat, take darkvision or a proficiency, and [B]get a feat.[/B] This is what allows you to get to a +3 stat bonus at first level. But fair enough that the game assumes an 18 (or even a 20!) with rolled stats. Actually, would it now be possible to get a 21 starting if you rolled an 18 and did the +2 with +1 feat? Still just a +5 bonus, but that shouldn't be possible. And I'm sure it can be argued that other rules preclude it, but still, it is something that did not seem to have been given adequate consideration. Although, maybe there is more to the actual rule than what was said? Maybe there are more specific rules that fix this stuff? We will just have to wait and see. And I generally agree with all this. The factors you list probably are more important than the (relatively) minor stat bonuses. But if they are minor and not that big a deal, why not keep them for flavor reasons? Elves are graceful, get a +2 to Dex. Not a big deal though, you can put an 8 in Dex (or even lower if you roll stats) and you are no better than average or worse. It is just a flavor element for Elf. But yeah, I'm not screaming about the bonuses. It's not that big a deal to me. I just liked them being static a bit more. Not going to break the game for me either way. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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