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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Chaosmancer" data-source="post: 8114811" data-attributes="member: 6801228"><p>Ah, I see, I did not watch the video, but I have a guess here. I think he was talking about a static feat, and in that case, this is again not overpowered. </p><p></p><p>Let us look at elves for a second. +2/+1. Then they get 4 weapons. That is the Weapon Master Feat. The Wood Elves get part of Skulker under specific circumstances. </p><p></p><p>Tieflings get magic similar to Magic Initiate. </p><p></p><p>Mountain Dwarves get at least one tool, 4 weapons, and two armor proficiencies, which could be seen as Weapon Master, Lightly Armored and Moderately Armored. </p><p></p><p>So, if Jeremy meant to give the player any option for choosing a new feat? I'd agree with you. If he meant you as the DM pick a static feat for this race, then less overpowered, because a Feat is about the worth a race or subrace's abilities anyways.</p><p></p><p></p><p></p><p>It is just in the player sweet spot. </p><p></p><p>Yeah, a 5% variance amongst a population is minor from a world-building perspective. But, it is a big deal to the player who had to make the choice that put them under par. Because 16 is par. 16 is the expected scores of a 1st level character by default.</p><p></p><p>And by changing this, we are more likely to see more people exploring more combos. While at the same time, not really loosing anything major on the world building and lore front.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8114811, member: 6801228"] Ah, I see, I did not watch the video, but I have a guess here. I think he was talking about a static feat, and in that case, this is again not overpowered. Let us look at elves for a second. +2/+1. Then they get 4 weapons. That is the Weapon Master Feat. The Wood Elves get part of Skulker under specific circumstances. Tieflings get magic similar to Magic Initiate. Mountain Dwarves get at least one tool, 4 weapons, and two armor proficiencies, which could be seen as Weapon Master, Lightly Armored and Moderately Armored. So, if Jeremy meant to give the player any option for choosing a new feat? I'd agree with you. If he meant you as the DM pick a static feat for this race, then less overpowered, because a Feat is about the worth a race or subrace's abilities anyways. It is just in the player sweet spot. Yeah, a 5% variance amongst a population is minor from a world-building perspective. But, it is a big deal to the player who had to make the choice that put them under par. Because 16 is par. 16 is the expected scores of a 1st level character by default. And by changing this, we are more likely to see more people exploring more combos. While at the same time, not really loosing anything major on the world building and lore front. [/QUOTE]
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