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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Remathilis" data-source="post: 8117113" data-attributes="member: 7635"><p>The thing is, race/lineage isn't going away. Elves, dwarves and the like still have unique abilities that aren't ability mods or free proficiencies. Stonecunning, fey ancestry, breath weapons, infernal legacy all still exist and are parts of a characters build, just it's a less important part, especially since the choice point no longer "I could take x race and get abilities that synergize with my build, or y race which doesn't but fits my character" to "I want to play x race, how do I modify it to make it less redundant with my class?"</p><p></p><p>That said, I imagine that they could, in a hypothetical 6e, trim back the number of options down in terms of classes and races and opt for more customizable options. But I don't see them removing it utterly.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8117113, member: 7635"] The thing is, race/lineage isn't going away. Elves, dwarves and the like still have unique abilities that aren't ability mods or free proficiencies. Stonecunning, fey ancestry, breath weapons, infernal legacy all still exist and are parts of a characters build, just it's a less important part, especially since the choice point no longer "I could take x race and get abilities that synergize with my build, or y race which doesn't but fits my character" to "I want to play x race, how do I modify it to make it less redundant with my class?" That said, I imagine that they could, in a hypothetical 6e, trim back the number of options down in terms of classes and races and opt for more customizable options. But I don't see them removing it utterly. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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