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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="GreenTengu" data-source="post: 8117125" data-attributes="member: 6777454"><p>Honestly, Stonecunning is of questionable usefulness in its current form and doing away with it in favor of simply a proficiency in the History skill might be better anyway.</p><p></p><p>And I have never really gotten that whole "Elves don't sleep" thing. I never really see it highlighted much aside from with power gamers and otherwise most D&D games hardly even really incorporate it in any real way. You generally still have to get an inn room and effectively sleep for 8 hours regardless. If we were to get rid of it, I don't think it would be missed. Same with the free use of longswords and bows. It wasn't a thing in 4th, it didn't matter in 3rd as if you were playing a character who had an attack bonus high enough to hit with the thing then you already got martial weapons proficiency and in 5th edition it is a Str weapon and Elves are a Dex race-- so, again, its not really worth using. Now a long bow would obviously be useful, but... yeah, I just don't see a longbow being a necessary accessory when I imagine an Elven Wizard or Warlock-- really only Elven Rangers or Fighters.</p><p></p><p>The Dragonborn Breath Attack ought to be balanced against having a typical damaging cantrip if you can use it all the time or as a damaging 1st level spell once per long rest. Either way, it is an effect that could be duplicated with a dip into the Sorcerer class.</p><p></p><p>The only things that one might want to keep that I think that maybe one wants to keep as something classes can't just easily replicate would be maybe if Dwarfs still have advantage/resistance to Poison and Elves to Enchantments and Tieflings to Fire... But then I could easily imagine a feat being able to provide a similar resistance to a single non-physical damage type or a single school of spells.</p><p></p><p>Generally I feel as though any ability that is tied to the race should be something that one can gain through the right combination of 1st level classes and feat choices. At least the mechanical part of it should be obtainable even if the lore behind how those mechanics work for you is a little different.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 8117125, member: 6777454"] Honestly, Stonecunning is of questionable usefulness in its current form and doing away with it in favor of simply a proficiency in the History skill might be better anyway. And I have never really gotten that whole "Elves don't sleep" thing. I never really see it highlighted much aside from with power gamers and otherwise most D&D games hardly even really incorporate it in any real way. You generally still have to get an inn room and effectively sleep for 8 hours regardless. If we were to get rid of it, I don't think it would be missed. Same with the free use of longswords and bows. It wasn't a thing in 4th, it didn't matter in 3rd as if you were playing a character who had an attack bonus high enough to hit with the thing then you already got martial weapons proficiency and in 5th edition it is a Str weapon and Elves are a Dex race-- so, again, its not really worth using. Now a long bow would obviously be useful, but... yeah, I just don't see a longbow being a necessary accessory when I imagine an Elven Wizard or Warlock-- really only Elven Rangers or Fighters. The Dragonborn Breath Attack ought to be balanced against having a typical damaging cantrip if you can use it all the time or as a damaging 1st level spell once per long rest. Either way, it is an effect that could be duplicated with a dip into the Sorcerer class. The only things that one might want to keep that I think that maybe one wants to keep as something classes can't just easily replicate would be maybe if Dwarfs still have advantage/resistance to Poison and Elves to Enchantments and Tieflings to Fire... But then I could easily imagine a feat being able to provide a similar resistance to a single non-physical damage type or a single school of spells. Generally I feel as though any ability that is tied to the race should be something that one can gain through the right combination of 1st level classes and feat choices. At least the mechanical part of it should be obtainable even if the lore behind how those mechanics work for you is a little different. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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