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General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Scott Christian" data-source="post: 8117130" data-attributes="member: 6901101"><p>I agree with you. I was just lumping. I kind of picture people with limited time, like parents and beer and pretzel players to be immediate gratification. Again, I do not take umbrage at min/maxers or optimizers or immediate gratification players. I was just trying to show they are different than the long termers. But you are right, those other groups could (and should) have been included.</p><p></p><p>The first part has been debated. In this very thread there have been statements that the same old combos would get played and that very little would change. I don't know if it will. But I guess the question is how much?</p><p></p><p>That is a great question. I do not know the answer. But, I would say that this rule might decrease player satisfaction just as easily as it will increase it. I am not trying to argue just to argue. But hear me out:</p><p></p><ul> <li data-xf-list-type="ul">Make everyone get a 16. Some people's satisfaction decrease. People we're speaking to on this very board.</li> <li data-xf-list-type="ul">It's optional, but that is a different debate. Because optional at one table does not mean optional at another. I feel as adults, we all know and understand this. I play with very mature people, yet if the DM didn't want this book in use, but two players really did, the DM would fold, even though it will decrease his satisfaction. Like many DM's he does this to be kind and accommodating. (And by the way, it might irk another player at the table as well.)</li> <li data-xf-list-type="ul">In psychology, often more choices equates to less satisfaction. This is true for many, and not just anxiety prone consumers. A restaurant with a great fixed menu can make guests equally happy as something like Cheesecake Factory that has a 12 page menu. (I keep going back to food analogies, ugh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</li> </ul><p></p><p>So will most players be happier. In the short term, I suppose. In the long term, I don't know. But that is the question that sits right next to yours.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8117130, member: 6901101"] I agree with you. I was just lumping. I kind of picture people with limited time, like parents and beer and pretzel players to be immediate gratification. Again, I do not take umbrage at min/maxers or optimizers or immediate gratification players. I was just trying to show they are different than the long termers. But you are right, those other groups could (and should) have been included. The first part has been debated. In this very thread there have been statements that the same old combos would get played and that very little would change. I don't know if it will. But I guess the question is how much? That is a great question. I do not know the answer. But, I would say that this rule might decrease player satisfaction just as easily as it will increase it. I am not trying to argue just to argue. But hear me out: [LIST] [*]Make everyone get a 16. Some people's satisfaction decrease. People we're speaking to on this very board. [*]It's optional, but that is a different debate. Because optional at one table does not mean optional at another. I feel as adults, we all know and understand this. I play with very mature people, yet if the DM didn't want this book in use, but two players really did, the DM would fold, even though it will decrease his satisfaction. Like many DM's he does this to be kind and accommodating. (And by the way, it might irk another player at the table as well.) [*]In psychology, often more choices equates to less satisfaction. This is true for many, and not just anxiety prone consumers. A restaurant with a great fixed menu can make guests equally happy as something like Cheesecake Factory that has a 12 page menu. (I keep going back to food analogies, ugh! :D ) [/LIST] So will most players be happier. In the short term, I suppose. In the long term, I don't know. But that is the question that sits right next to yours. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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