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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Scott Christian" data-source="post: 8117304" data-attributes="member: 6901101"><p>I agree with you. It is minimally impactful, except in that it deters certain race/class combos. That deterrence helps create archetypes. No deterrence makes for fewer archetypes. </p><p></p><p>I agree again, it is all psychological. </p><p></p><p>Last point, I agree with to a point. I think if they were going to do this, rewrite every race. Create a new setting where the old races that people had an issue with are now the opposite. This way, the DM can more easily say, well that isn't Forgotten Realms, but Gizzmodium Realms, and the two do not exist together. Better yet, have the writers place it in the book that the two do not exist together. Now a person can go explore a halfling with 16 strength at level one, but that halfling will never start with a 16 dex. They are just too musclebound to be all nimble and acrobatic. And make the orcs intelligent and beautiful. But they are weaker than everyone else. And make the elves hardy, and make the dwarves thin and agile. It would be a fun path to explore for some. That would be the way to continue to stay true to the rules, explain the rules through lore, and build new archetypes.</p><p></p><p>But they didn't. And that causes consternation in some.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8117304, member: 6901101"] I agree with you. It is minimally impactful, except in that it deters certain race/class combos. That deterrence helps create archetypes. No deterrence makes for fewer archetypes. I agree again, it is all psychological. Last point, I agree with to a point. I think if they were going to do this, rewrite every race. Create a new setting where the old races that people had an issue with are now the opposite. This way, the DM can more easily say, well that isn't Forgotten Realms, but Gizzmodium Realms, and the two do not exist together. Better yet, have the writers place it in the book that the two do not exist together. Now a person can go explore a halfling with 16 strength at level one, but that halfling will never start with a 16 dex. They are just too musclebound to be all nimble and acrobatic. And make the orcs intelligent and beautiful. But they are weaker than everyone else. And make the elves hardy, and make the dwarves thin and agile. It would be a fun path to explore for some. That would be the way to continue to stay true to the rules, explain the rules through lore, and build new archetypes. But they didn't. And that causes consternation in some. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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