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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="doctorbadwolf" data-source="post: 8117378" data-attributes="member: 6704184"><p>What cheesy combos does 5e even have? Nothing in 5e, and I mean literally nothing in any official book, breaks the game, in any officially allowed combination.</p><p></p><p>Any concept can be done with Tasha's sidekick classes, too. That doesn't mean they work well for every concept.</p><p></p><p>That wouldn't work. He'd be a completely different character. Leveling up both classes is what the character is. He isn't a Bladesinger that decided to become a rogue, or vise versa, he is a Swashbuckler/Bladesinger. He was initially trained by a Swashbuckler/Bladesinger. He at no point is going to stop training one part of the tradition he is steeped in in favor of another aspect of it, but at a certain point, gaining new spells in his spellbook is all that is needed to represent the tradition, because there is no reason for the concept to have really high level spells, as an even split rogue/wizard would. </p><p></p><p>I</p><p></p><p></p><p>How? What in the game breaks? Also, surely you can see the difference between "my character is going to be part druid part monk, and the best way to represent that in play is going back and forth between the two classes" and "level 1 dip builds". </p><p></p><p></p><p>1) That's unfortunate. But if they're roleplaying, why does this matter? 5e isn't a game that breaks when you let players just play whatever they want. If they're roleplaying, then these supposedly cheesy builds will surely still be grounded in roleplaying. </p><p>2) Doesn't sound like it. Sounds like you force concepts that don't fit into an existing class satisfyingly to jump through arbitrary hoops, wait huge chunks into the campaign to actually be a "Mage Hunter" or whatever the concept is, instead being stuck playing a rogue for X levels before they can tak a single level of wizard. That is incompatible with what I'm describing. </p><p></p><p> Do whatever you want, it just makes no sense to me, as a DM or as a player.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8117378, member: 6704184"] What cheesy combos does 5e even have? Nothing in 5e, and I mean literally nothing in any official book, breaks the game, in any officially allowed combination. Any concept can be done with Tasha's sidekick classes, too. That doesn't mean they work well for every concept. That wouldn't work. He'd be a completely different character. Leveling up both classes is what the character is. He isn't a Bladesinger that decided to become a rogue, or vise versa, he is a Swashbuckler/Bladesinger. He was initially trained by a Swashbuckler/Bladesinger. He at no point is going to stop training one part of the tradition he is steeped in in favor of another aspect of it, but at a certain point, gaining new spells in his spellbook is all that is needed to represent the tradition, because there is no reason for the concept to have really high level spells, as an even split rogue/wizard would. I How? What in the game breaks? Also, surely you can see the difference between "my character is going to be part druid part monk, and the best way to represent that in play is going back and forth between the two classes" and "level 1 dip builds". 1) That's unfortunate. But if they're roleplaying, why does this matter? 5e isn't a game that breaks when you let players just play whatever they want. If they're roleplaying, then these supposedly cheesy builds will surely still be grounded in roleplaying. 2) Doesn't sound like it. Sounds like you force concepts that don't fit into an existing class satisfyingly to jump through arbitrary hoops, wait huge chunks into the campaign to actually be a "Mage Hunter" or whatever the concept is, instead being stuck playing a rogue for X levels before they can tak a single level of wizard. That is incompatible with what I'm describing. Do whatever you want, it just makes no sense to me, as a DM or as a player. [/QUOTE]
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