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*Dungeons & Dragons
Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Remathilis" data-source="post: 8118214" data-attributes="member: 7635"><p>Is it REALLY a +2/+1 that is making them interesting?</p><p></p><p>Take any two races that have the same ability adjustments. Are they the same? If you want to play a barbarian, how do you determine which Str/Con race you want to play as? Roll a die? Flip a coin? Pick the one with the prettiest picture? Do the other racial abilities not matter? </p><p></p><p>Currently, there are 10(!) races that give a bonus to Strength and Con (and that is excluding humans, tritons, and any race with floating mods like warforged and half-elves). TEN. And the only thing keeping them from being a mask is that they are stronger than halflings and elves? I find the fact there are ten choices to give me a starting 16/16 Str/Con barbarian the LEAST interesting part of those races. And I seriously doubt any of those races Suddenly wither and die just because a wood elf or tiefling or goblin can start with the same scores. (and frankly, if they do, they were probably a poorly designed race resting on the laurels of having a favorable ability paring). </p><p></p><p>My problem is that not enough races were designed to emphasize these unique attributes and relied on ASI to make up the difference. More races should have done things like Powerful Build (to emphasize big bodies/frames), bonus hp (for toughness/resilience) or spell-like abilities relying on a keyed stat (like tieflings with cha or elves with int) to make building into those scores worthwhile. </p><p></p><p>But saying ASI makes them less than rubber-suits? </p><p></p><p>[ATTACH=full]128124[/ATTACH]</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8118214, member: 7635"] Is it REALLY a +2/+1 that is making them interesting? Take any two races that have the same ability adjustments. Are they the same? If you want to play a barbarian, how do you determine which Str/Con race you want to play as? Roll a die? Flip a coin? Pick the one with the prettiest picture? Do the other racial abilities not matter? Currently, there are 10(!) races that give a bonus to Strength and Con (and that is excluding humans, tritons, and any race with floating mods like warforged and half-elves). TEN. And the only thing keeping them from being a mask is that they are stronger than halflings and elves? I find the fact there are ten choices to give me a starting 16/16 Str/Con barbarian the LEAST interesting part of those races. And I seriously doubt any of those races Suddenly wither and die just because a wood elf or tiefling or goblin can start with the same scores. (and frankly, if they do, they were probably a poorly designed race resting on the laurels of having a favorable ability paring). My problem is that not enough races were designed to emphasize these unique attributes and relied on ASI to make up the difference. More races should have done things like Powerful Build (to emphasize big bodies/frames), bonus hp (for toughness/resilience) or spell-like abilities relying on a keyed stat (like tieflings with cha or elves with int) to make building into those scores worthwhile. But saying ASI makes them less than rubber-suits? [ATTACH type="full"]128124[/ATTACH] [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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