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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="ph0rk" data-source="post: 8118529" data-attributes="member: 16266"><p>And it is still the case than no race can start with a higher ability modifier than humans, or get to a +5 any quicker than a human.</p><p></p><p><strong>If the fluff was any good, then the fluff alone would do the job of differentiating the races.</strong> It isn’t as good as that, and ability score bumps aren’t either with variant human around. Nobody can ever get past the cap of 20, and nobody can start with a mechanically meaningful higher stat than a human. Nor can they get a mechanically meaningful bonus greater than a +3 any faster than a human can.</p><p></p><p>In that situation (which is entirely the result of the design decisions at WotC), they have already decided racial stat mods don’t matter, they simply weren’t ready to admit it to themselves.</p><p></p><p></p><p></p><p></p><p>No. Your arguments aren’t that compelling, and you’ve been shown that, but you don’t seem to care. You don’t like this change - but it is happening, so you have three options. Homebrew or houserule them away as if TCoE and the AL stuff never happened, play them as-is, or play something else.</p><p></p><p>If I was that upset at a design choice in a game, I’d play something else (which is what I did with 4e). You do what you want, but the horse has left the barn as far as the TCoE stuff is concerned - it is out in the world (or will be soon) and it is official, or as official as variant rules are.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 8118529, member: 16266"] And it is still the case than no race can start with a higher ability modifier than humans, or get to a +5 any quicker than a human. [B]If the fluff was any good, then the fluff alone would do the job of differentiating the races.[/B] It isn’t as good as that, and ability score bumps aren’t either with variant human around. Nobody can ever get past the cap of 20, and nobody can start with a mechanically meaningful higher stat than a human. Nor can they get a mechanically meaningful bonus greater than a +3 any faster than a human can. In that situation (which is entirely the result of the design decisions at WotC), they have already decided racial stat mods don’t matter, they simply weren’t ready to admit it to themselves. No. Your arguments aren’t that compelling, and you’ve been shown that, but you don’t seem to care. You don’t like this change - but it is happening, so you have three options. Homebrew or houserule them away as if TCoE and the AL stuff never happened, play them as-is, or play something else. If I was that upset at a design choice in a game, I’d play something else (which is what I did with 4e). You do what you want, but the horse has left the barn as far as the TCoE stuff is concerned - it is out in the world (or will be soon) and it is official, or as official as variant rules are. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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