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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Argyle King" data-source="post: 8118546" data-attributes="member: 58416"><p>I can see the appeal of not using the +2/+1 (or whatever) component of races as a defining trait.</p><p></p><p>I agree with those who say there are other racial aspects to differentiate the races. However (despite what contemporary designers of the game claim*,) where those current bonuses are placed do act as a balancing mechanism -even if it is unintentional or accidental. </p><p></p><p>Allowing all races to choose bonuses is not an inherently bad idea. Though, I would posit that it is a change which prompts a need to rebalance and re-imagine racial abilities. As much of the game was originally built (both crunch and fluff-wise) around a certain set of assumptions (which includes aforementioned bonuses and defining traits of in-game creatures,) I lean toward believing that changing that core assumption also means changes to the core underpinnings of the game system.</p><p></p><p>(*FWIW, I have disagreed with much of the contemporary views on the game long before the new book. For example, flight is deemed to have no impact on a creature's value or ability. I believe that view is wrong from both an in-game perspective and from a broader perspective of strategy and tactics.)</p><p></p><p>I would be perfectly happy to move away from the traditional +2/+1 bonuses as a way of defining races. Though, I believe that doing so means needing to redesign core parts of the game.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8118546, member: 58416"] I can see the appeal of not using the +2/+1 (or whatever) component of races as a defining trait. I agree with those who say there are other racial aspects to differentiate the races. However (despite what contemporary designers of the game claim*,) where those current bonuses are placed do act as a balancing mechanism -even if it is unintentional or accidental. Allowing all races to choose bonuses is not an inherently bad idea. Though, I would posit that it is a change which prompts a need to rebalance and re-imagine racial abilities. As much of the game was originally built (both crunch and fluff-wise) around a certain set of assumptions (which includes aforementioned bonuses and defining traits of in-game creatures,) I lean toward believing that changing that core assumption also means changes to the core underpinnings of the game system. (*FWIW, I have disagreed with much of the contemporary views on the game long before the new book. For example, flight is deemed to have no impact on a creature's value or ability. I believe that view is wrong from both an in-game perspective and from a broader perspective of strategy and tactics.) I would be perfectly happy to move away from the traditional +2/+1 bonuses as a way of defining races. Though, I believe that doing so means needing to redesign core parts of the game. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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