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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Chaosmancer" data-source="post: 8118552" data-attributes="member: 6801228"><p>So, one thing occurred to me while chatting with a friend. Someone asked a while back if I would have been fine with no racial ASIs at all and just increased point buy. Something like 34 points with no racial ASIs and 16's cost 11 pts. </p><p></p><p>And I answered that that would have been fine, but it would require rewriting too much of the game to get rid of everyone's ASIs. And I didn't quite realize why I was thinking that until just recently. </p><p></p><p>It is because rolling for stats is still the default. That is why they went with the floating +2/+1 instead of just removing ASIs and making a higher point but, because the default is to roll, and the only way to have the desired effect on rolled stats, is to have floating ASIs.</p><p></p><p>---------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>That the official game already allows things that are more powerful than this rule. </p><p></p><p>You are allowed your preferences and all, but saying that this rule will break the game as a whole, when the game has options that are much more powerful than this and has not broken.... seems short sighted. </p><p></p><p>-----------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>You are flatly wrong. They are an option you must choose to use, not the reverse. </p><p></p><p>Even your own quote acknowledges that, as does the Monster Manual. I'll quote the entire section for you to read</p><p></p><p></p><p></p><p>Then right below it</p><p></p><p></p><p></p><p>I went ahead and made the "can" very easy to see, since it is an option. Also note it says "you can add" not that "you can remove", showing that this is not the default inlcuded in the statblocks of NPCs that I need to choose not to use. </p><p></p><p></p><p></p><p>And back-pedaling from your statement in the "Assumptions about Character Creation" thread, where you specifically said (specifically on post #73 of that thread)</p><p></p><p></p><p></p><p> So, all it takes is to get a bonus to dex, then you are graceful.... unless you are a dwarf and then it means you have good hand-eye coordination. You'd never describe a dwarf with a 12 dex as Graceful.... because?</p><p></p><p></p><p>I also notice you completely abandoned your position that 37.5% of the population is not signifigant enough to matter.</p><p></p><p>--------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>They should be defined however the setting defines them I suppose. </p><p></p><p>There is a fantasy setting I'd be very interested in running where Dwarves are literally carved of stone and Elves are plant people with roots and leaves. </p><p></p><p>You could play a setting where Dwarves are mad mages of the apocalypse cult while Elves are super-scientists from a moon base. </p><p></p><p>"The context of DnD" is a vast arena of space. And within that space, you can define and redefine dwarves and elves however you want. Maybe a concept will be too far and would be better as a different, unique race, maybe it won't. Hard to tell seeing how many different concepts I've seen, some working and some not.</p><p></p><p>--------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>Um, without issue? </p><p></p><p>[URL unfurl="true"]https://www.cbc.ca/news/technology/star-trek-aliens-bob-mcdonald-1.4302777[/URL]</p><p></p><p>[URL unfurl="true"]https://www.nationalgeographic.com/news/2016/09/star-trek-aliens-astrobiology-space-astronomy-science/[/URL]</p><p></p><p>[URL unfurl="true"]https://www.startrek.com/news/why-do-some-aliens-star-trek-look-humans[/URL]</p><p></p><p>[URL unfurl="true"]https://www.inverse.com/entertainment/strange-new-worlds-release-date-star-trek-biggest-problem[/URL]</p><p></p><p><a href="https://screenrant.com/star-trek-next-generation-biggest-problems-ignore/" target="_blank">Star Trek: 20 Things Wrong With TNG Everyone Chooses To Ignore</a> (#3) </p><p></p><p>[URL unfurl="true"]http://individual.utoronto.ca/allen/SNC.pdf[/URL]</p><p></p><p>[URL unfurl="true"]https://openjournals.uwaterloo.ca/index.php/kinema/article/view/1046/1182[/URL]</p><p></p><p>And that was literally just the first page of google with a basic search. I'm sure if I actually went doing research I could find much more. Stark Trek aliens are not accepted "without issue"</p><p></p><p></p><p></p><p>Those PHB edits are rather deceitful. </p><p></p><p>Turning to a random race</p><p></p><p>"Tieflings <strong>share certain racial traits</strong> as a result of their <strong>infernal descent</strong>"</p><p></p><p>And then they list those things including:</p><ul> <li data-xf-list-type="ul">Ability scores</li> <li data-xf-list-type="ul">Age</li> <li data-xf-list-type="ul">Alignment</li> <li data-xf-list-type="ul">Size</li> <li data-xf-list-type="ul">Speed</li> <li data-xf-list-type="ul">Darkvision</li> <li data-xf-list-type="ul">Fire Resistance</li> <li data-xf-list-type="ul">Infernal Legacy spells</li> <li data-xf-list-type="ul">Languages</li> </ul><p>Now, some of that stuff is racial and clearly a result of their lineage. Age, size, darkvision, land speed. Some of that is not like Language and Alignment. </p><p></p><p>And this is true of every single race you listed. You took the first sentence, then posted only the ASIs and ignored everything else underneath that sentence. So, unless you want to say that Half-elves Biologically know a random language from any race, or that Halflings are biologically pre-disposed to Law, then you need to recognize that not everything under that sentence is meant to be true of the race as a biological fact. </p><p></p><p>---------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p></p><p>The thing is, most of those racial abilities that would be seen as too powerful or too weak.... were already considered too powerful or too weak. </p><p></p><p>Flight is already something that many DMs ban from races. The Dragonborn racial abilities have long been considered too weak. Half-Elves have long been considered an incredibly powerful choice. </p><p></p><p>And like I challenged Northern Phoenix, give me something that you think is broken in this new paradigm, and I'm fairly certain I can find at least one official way to do the same or almost the same thing. </p><p></p><p>The weak abilities are still weak. The strong abilities are still strong. And there is no combo that can be done now that was not possible before.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8118552, member: 6801228"] So, one thing occurred to me while chatting with a friend. Someone asked a while back if I would have been fine with no racial ASIs at all and just increased point buy. Something like 34 points with no racial ASIs and 16's cost 11 pts. And I answered that that would have been fine, but it would require rewriting too much of the game to get rid of everyone's ASIs. And I didn't quite realize why I was thinking that until just recently. It is because rolling for stats is still the default. That is why they went with the floating +2/+1 instead of just removing ASIs and making a higher point but, because the default is to roll, and the only way to have the desired effect on rolled stats, is to have floating ASIs. --------------------------------------------------------------------------------------------------------------------------------- That the official game already allows things that are more powerful than this rule. You are allowed your preferences and all, but saying that this rule will break the game as a whole, when the game has options that are much more powerful than this and has not broken.... seems short sighted. ----------------------------------------------------------------------------------------------------------------------------------- You are flatly wrong. They are an option you must choose to use, not the reverse. Even your own quote acknowledges that, as does the Monster Manual. I'll quote the entire section for you to read Then right below it I went ahead and made the "can" very easy to see, since it is an option. Also note it says "you can add" not that "you can remove", showing that this is not the default inlcuded in the statblocks of NPCs that I need to choose not to use. And back-pedaling from your statement in the "Assumptions about Character Creation" thread, where you specifically said (specifically on post #73 of that thread) So, all it takes is to get a bonus to dex, then you are graceful.... unless you are a dwarf and then it means you have good hand-eye coordination. You'd never describe a dwarf with a 12 dex as Graceful.... because? I also notice you completely abandoned your position that 37.5% of the population is not signifigant enough to matter. -------------------------------------------------------------------------------------------------------------------------- They should be defined however the setting defines them I suppose. There is a fantasy setting I'd be very interested in running where Dwarves are literally carved of stone and Elves are plant people with roots and leaves. You could play a setting where Dwarves are mad mages of the apocalypse cult while Elves are super-scientists from a moon base. "The context of DnD" is a vast arena of space. And within that space, you can define and redefine dwarves and elves however you want. Maybe a concept will be too far and would be better as a different, unique race, maybe it won't. Hard to tell seeing how many different concepts I've seen, some working and some not. -------------------------------------------------------------------------------------------------------------------- Um, without issue? [URL unfurl="true"]https://www.cbc.ca/news/technology/star-trek-aliens-bob-mcdonald-1.4302777[/URL] [URL unfurl="true"]https://www.nationalgeographic.com/news/2016/09/star-trek-aliens-astrobiology-space-astronomy-science/[/URL] [URL unfurl="true"]https://www.startrek.com/news/why-do-some-aliens-star-trek-look-humans[/URL] [URL unfurl="true"]https://www.inverse.com/entertainment/strange-new-worlds-release-date-star-trek-biggest-problem[/URL] [URL="https://screenrant.com/star-trek-next-generation-biggest-problems-ignore/"]Star Trek: 20 Things Wrong With TNG Everyone Chooses To Ignore[/URL] (#3) [URL unfurl="true"]http://individual.utoronto.ca/allen/SNC.pdf[/URL] [URL unfurl="true"]https://openjournals.uwaterloo.ca/index.php/kinema/article/view/1046/1182[/URL] And that was literally just the first page of google with a basic search. I'm sure if I actually went doing research I could find much more. Stark Trek aliens are not accepted "without issue" Those PHB edits are rather deceitful. Turning to a random race "Tieflings [B]share certain racial traits[/B] as a result of their [B]infernal descent[/B]" And then they list those things including: [LIST] [*]Ability scores [*]Age [*]Alignment [*]Size [*]Speed [*]Darkvision [*]Fire Resistance [*]Infernal Legacy spells [*]Languages [/LIST] Now, some of that stuff is racial and clearly a result of their lineage. Age, size, darkvision, land speed. Some of that is not like Language and Alignment. And this is true of every single race you listed. You took the first sentence, then posted only the ASIs and ignored everything else underneath that sentence. So, unless you want to say that Half-elves Biologically know a random language from any race, or that Halflings are biologically pre-disposed to Law, then you need to recognize that not everything under that sentence is meant to be true of the race as a biological fact. --------------------------------------------------------------------------------------------------------------------------------- The thing is, most of those racial abilities that would be seen as too powerful or too weak.... were already considered too powerful or too weak. Flight is already something that many DMs ban from races. The Dragonborn racial abilities have long been considered too weak. Half-Elves have long been considered an incredibly powerful choice. And like I challenged Northern Phoenix, give me something that you think is broken in this new paradigm, and I'm fairly certain I can find at least one official way to do the same or almost the same thing. The weak abilities are still weak. The strong abilities are still strong. And there is no combo that can be done now that was not possible before. [/QUOTE]
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