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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Majoru Oakheart" data-source="post: 8119338" data-attributes="member: 5143"><p>The first character I made was a Mountain Dwarf Warlock so that I could get the medium armour. I wanted to be a genie warlock and it saved my Invocations for other things giving me more power. </p><p></p><p></p><p> Actually yes. The lore behind halflings in the Forgotten Realms is that the god that created them made them all naturally lucky. That informed the races abilities in 5e. The MM specifically says that to modify the stat blocks for things like commoner you should add racial traits like lucky to give them the flavour of the race.</p><p></p><p>Here’s the deal, everything in those stat blocks are partially based on balance and partially on lore. Races needed to have nearly equal numbers of stat modifiers and abilities to balance the game. So some races were given a bonus to a stat that they might not be particularly “good” at just to make sure they had the same bonuses as other races. so while you can point towards some aspects of a race and say “look, that’s not lore based exactly”, that doesn’t mean none of it is low based.</p><p></p><p>Mechanics and lore go hand in hand though. If a race gets +2 to int people will think of it as the smart race no matter how many times the text says otherwise. So the DM doesn’t really have full control as to whether the lore changes or not. People come to your game with all sorts of impressions from various D&D books and novels and even lore from outside of D&D. Those impressions don’t change immediately when you tell them to ignore them. It isn’t a black and white situation. Each thing that changes in the mechanics shifts perceptions of players and that changes the lore.</p><p></p><p>Stat bonuses are too important. An increase to your con modifier gives you more hitpoints and even one hitpoint can make the difference between living and dying especially at first level but it is 20 more hitpoints over the lifetime of your character. </p><p></p><p>As a Mountain Dwarf you can get a 17 and a 17 and that might not be more useful than a 17 and a 16. But at level 4 you now have 2 18s and they either have 18/17 or 19/16. Or it’ll free up enough points in point buy to increase your Dex to 14 to max out your medium armour, reducing all the damage you take, increasing your most valuable save, and your initiative bonus while also bringing your con up to an even number for more hitpoints. The extra one point is always enough to put you one even stat ahead of anyone without it (though it might take you to 4th level to get ahead).</p><p></p><p>I’ll take those benefits over most of the other racial features, most which are have an actual effect rarely.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 8119338, member: 5143"] The first character I made was a Mountain Dwarf Warlock so that I could get the medium armour. I wanted to be a genie warlock and it saved my Invocations for other things giving me more power. Actually yes. The lore behind halflings in the Forgotten Realms is that the god that created them made them all naturally lucky. That informed the races abilities in 5e. The MM specifically says that to modify the stat blocks for things like commoner you should add racial traits like lucky to give them the flavour of the race. Here’s the deal, everything in those stat blocks are partially based on balance and partially on lore. Races needed to have nearly equal numbers of stat modifiers and abilities to balance the game. So some races were given a bonus to a stat that they might not be particularly “good” at just to make sure they had the same bonuses as other races. so while you can point towards some aspects of a race and say “look, that’s not lore based exactly”, that doesn’t mean none of it is low based. Mechanics and lore go hand in hand though. If a race gets +2 to int people will think of it as the smart race no matter how many times the text says otherwise. So the DM doesn’t really have full control as to whether the lore changes or not. People come to your game with all sorts of impressions from various D&D books and novels and even lore from outside of D&D. Those impressions don’t change immediately when you tell them to ignore them. It isn’t a black and white situation. Each thing that changes in the mechanics shifts perceptions of players and that changes the lore. Stat bonuses are too important. An increase to your con modifier gives you more hitpoints and even one hitpoint can make the difference between living and dying especially at first level but it is 20 more hitpoints over the lifetime of your character. As a Mountain Dwarf you can get a 17 and a 17 and that might not be more useful than a 17 and a 16. But at level 4 you now have 2 18s and they either have 18/17 or 19/16. Or it’ll free up enough points in point buy to increase your Dex to 14 to max out your medium armour, reducing all the damage you take, increasing your most valuable save, and your initiative bonus while also bringing your con up to an even number for more hitpoints. The extra one point is always enough to put you one even stat ahead of anyone without it (though it might take you to 4th level to get ahead). I’ll take those benefits over most of the other racial features, most which are have an actual effect rarely. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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