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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Oofta" data-source="post: 8119877" data-attributes="member: 6801845"><p>Do you really want an honest answer? I mean, I've given it multiple times ... but sure.</p><p></p><p>The reasons I personally have an issue with this change even though, no it's not the end of the world, it doesn't destroy, break, spindle or mutilate D&D*.</p><p></p><p>Mountain dwarves had a niche. They were were known as durable fighters. They had an archetype, something that fit the general cultural expectation of dwarves. This was reinforced by the fluff text but also because a preponderance of players used them for fighters. The small "disadvantage" of having "only" a 15 in anything other than strength or con was effective in reinforcing that archetype.</p><p></p><p>Having an easy to grasp identity, having clear archetypes is, I think, good for the game. It's part of what makes D&D what it is. When people new to the game join, most PC mountain dwarves will fit a preconceived notion of what a dwarf is.</p><p></p><p>Now? I wouldn't be surprised to see more mountain dwarf arcane casters than fighters because of the ability to wear armor (despite one very specific arcane caster build being able to get a 15). </p><p></p><p>In addition the penalty was so minor that mountain dwarf wizard worked just fine in actual play. That let people play against expectations and stereotypes, something I enjoy now and then.</p><p></p><p>I think the game loses more than it gains. You could always build a PC that started with a 16 in their primary ability score. Now? We lose common archetypes, race become even more just a choice of what gives you the highest ability score. Race becomes ever more meaningless. I think races work better if there's something to make them unique and special. </p><p></p><p>It's not bad that we'll see more mountain dwarves and half-elves at the table. IMHO it's a loss to the game that being a mountain dwarf or half elf has been stripped of some of the last things that gave them a unique identity.</p><p></p><p>Last but not least it seems odd that they made a change this fundamental without surveys and UA feedback. I'd have less of a problem with it if they had added something, anything, to counterbalance this and reinforce things that make the different races distinct. </p><p></p><p>*<em>Is that enough qualifications for you?</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8119877, member: 6801845"] Do you really want an honest answer? I mean, I've given it multiple times ... but sure. The reasons I personally have an issue with this change even though, no it's not the end of the world, it doesn't destroy, break, spindle or mutilate D&D*. Mountain dwarves had a niche. They were were known as durable fighters. They had an archetype, something that fit the general cultural expectation of dwarves. This was reinforced by the fluff text but also because a preponderance of players used them for fighters. The small "disadvantage" of having "only" a 15 in anything other than strength or con was effective in reinforcing that archetype. Having an easy to grasp identity, having clear archetypes is, I think, good for the game. It's part of what makes D&D what it is. When people new to the game join, most PC mountain dwarves will fit a preconceived notion of what a dwarf is. Now? I wouldn't be surprised to see more mountain dwarf arcane casters than fighters because of the ability to wear armor (despite one very specific arcane caster build being able to get a 15). In addition the penalty was so minor that mountain dwarf wizard worked just fine in actual play. That let people play against expectations and stereotypes, something I enjoy now and then. I think the game loses more than it gains. You could always build a PC that started with a 16 in their primary ability score. Now? We lose common archetypes, race become even more just a choice of what gives you the highest ability score. Race becomes ever more meaningless. I think races work better if there's something to make them unique and special. It's not bad that we'll see more mountain dwarves and half-elves at the table. IMHO it's a loss to the game that being a mountain dwarf or half elf has been stripped of some of the last things that gave them a unique identity. Last but not least it seems odd that they made a change this fundamental without surveys and UA feedback. I'd have less of a problem with it if they had added something, anything, to counterbalance this and reinforce things that make the different races distinct. *[I]Is that enough qualifications for you?[/I] [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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