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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Scott Christian" data-source="post: 8120014" data-attributes="member: 6901101"><p>But I think I understand now. When a book says: "The man awoke and guzzled the water by his bed. He then drifted off back to sleep." You say: "That doesn't mean he was thirsty. It never says he was thirsty. It just proves that there was water by his bed. In fact, really he was just tired."</p><p></p><p>Read the implied meaning in the statements I gave. If you can't understand that they are implying innate traits, and can't reconcile with the fact that they want you to be able to apply real world common sense (like languages are learned after we are born), then I guess we don't agree. </p><p></p><p>So the next time someone is on these boards they don't have to navigate arguments like you are proposing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>They gave two examples of playing with type. They gave two examples of playing against type. Guess what all four examples used had in common? You guessed it. The ones that were with type started with 16's or 17's. The ones against type started with 15's. But again, because they didn't come out and say that exactly (see the example above) you can just keep stating that is not what they meant.</p><p></p><p>As for your last question - are they just as archetypical. The answer - no. Gnomes make good wizards. They tinker with things. That is stereotypical of a gnome. A star gazing gnome is a cool idea. It is not archetypical, it is against the grain. Thus, playing it would be "against type." It actually matches. I'd like to see one in play. (And as an aside, if they created a new setting where star gazing gnomes were the everywhere, and they gave them a +2 bonus to wisdom, and other cool things that set them apart from the other gnomes, I would be super happy.) </p><p></p><p>Dude. How many times does this need to be explained? C'mon. You are so much smarter than this. </p><p></p><ul> <li data-xf-list-type="ul">It is an optional rule, which many tables will need to adopt, even though some might not want to.</li> <li data-xf-list-type="ul">It is an optional rule that specifically goes against a core rule that has been in place for five years. A rule that has helped shape 5e. A rule that is intrinsic in creating archetypes (and therefore lore). A rule that is the very first rule the players actually encounter when creating a character.</li> <li data-xf-list-type="ul">It is an option... I'm sorry... I just can't.</li> </ul><p></p><p>Look. You think the new rules are great. Cool.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8120014, member: 6901101"] But I think I understand now. When a book says: "The man awoke and guzzled the water by his bed. He then drifted off back to sleep." You say: "That doesn't mean he was thirsty. It never says he was thirsty. It just proves that there was water by his bed. In fact, really he was just tired." Read the implied meaning in the statements I gave. If you can't understand that they are implying innate traits, and can't reconcile with the fact that they want you to be able to apply real world common sense (like languages are learned after we are born), then I guess we don't agree. So the next time someone is on these boards they don't have to navigate arguments like you are proposing. ;) They gave two examples of playing with type. They gave two examples of playing against type. Guess what all four examples used had in common? You guessed it. The ones that were with type started with 16's or 17's. The ones against type started with 15's. But again, because they didn't come out and say that exactly (see the example above) you can just keep stating that is not what they meant. As for your last question - are they just as archetypical. The answer - no. Gnomes make good wizards. They tinker with things. That is stereotypical of a gnome. A star gazing gnome is a cool idea. It is not archetypical, it is against the grain. Thus, playing it would be "against type." It actually matches. I'd like to see one in play. (And as an aside, if they created a new setting where star gazing gnomes were the everywhere, and they gave them a +2 bonus to wisdom, and other cool things that set them apart from the other gnomes, I would be super happy.) Dude. How many times does this need to be explained? C'mon. You are so much smarter than this. [LIST] [*]It is an optional rule, which many tables will need to adopt, even though some might not want to. [*]It is an optional rule that specifically goes against a core rule that has been in place for five years. A rule that has helped shape 5e. A rule that is intrinsic in creating archetypes (and therefore lore). A rule that is the very first rule the players actually encounter when creating a character. [*]It is an option... I'm sorry... I just can't. [/LIST] Look. You think the new rules are great. Cool. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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