Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Discusses Details on Custom Origins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8120107" data-attributes="member: 6801228"><p>Literally everything? Since when do Half Elves get a feat? </p><p></p><p>I know that the "custom race" gives a feat, but that isn't Half Elves. So, literally, they don't get everything variant humans get.</p><p></p><p>And, why not Goblins. They get a bonus to damage per short rest, Darkvision, and the really powerful bonus action disengage, so your wizard can easily keep out of melee. And you can hide as a bonus action to, making it easier to avoid direct combat. Those seem pretty close to two skills and fey ancestry, only losing that +1 to your third stat.</p><p></p><p>Aasimar get light, darkvision, resistance, bonus damage, flight, healing. Only losing that +1 to your third stat. </p><p></p><p>Why not Changeling? Two skills and permanent shapeshifting. Maybe not the best, but if you want to play a conman illusionist wizard, it could work really well. </p><p></p><p>I'm not saying Half-Elf isn't strong, but I don't see it overwhelming everything with just two skills and fey ancestry.</p><p></p><p>--------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>So players do have the right to expect to play Drow, Duergar, Shifters, Dragonborn, Tieflings, Shadar-Kai, Satyrs, Centaurs, Loxodon</p><p></p><p>I mean, I could keep going, but you are just going to dismiss me so you can keep pretending you are right. </p><p></p><p>---------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p></p><p>The statements you gave are the opening to the entire section. Each and every single one of them.</p><p></p><p>Yes, some of those traits are innate, something people are born with. I agree. Yes, some of those traits are learned after they are born. I agree. </p><p></p><p>I disagree that Ability Scores are necessarily innate. </p><p></p><p>That is what you need to prove here. You need to prove that Ability scores, which can be increased and changed over time, that can be altered by training, environment, ect, are being represented by innate, born abilities. </p><p></p><p>Prove that. Don't tell me that you found out that some of these traits are innate, so that means that ASIs must be innate, because obviously some of those traits are not innate. So you still need to prove that ASIs are innate.</p><p></p><p></p><p></p><p>Yes, that was the examples that they gave. </p><p></p><p>Guess what, that doesn't mean that they defined every single version of playing against type.</p><p></p><p></p><p></p><p>Not archetypical? Huh, that isn't what Mordenkainen's says under Gnome Adventurers</p><p></p><p></p><h4>The Pull of the Stars</h4><p>Because of their extensive travels, gnome adventurers often become fascinated with the grandeur of the cosmos as seen in the motion of the stars across the sky. They view the cosmic array as a giant machine of wonderful complexity — a banquet for a curious gnomish mind. Many renowned astronomers, wizards, and extraplanar travelers are gnomes, having undertaken those disciplines in the hope of better understanding the workings of the multiverse.</p><p></p><p></p><p></p><p>I also noticed that you didn't mention the lack of Orc Clerics. Since, you know, would be obviously archetypical.</p><p></p><p></p><p></p><p></p><p>See, you said it. </p><p></p><p>It is an optional rule. </p><p></p><p>So, no when you said "But if you <strong>choose to change a rule</strong> that has been in place for five years, and one that has been a staple for the game for several editions in a row, then maybe, just maybe, don't add it"</p><p></p><p>They have not changed the rule. They added an option. Options give a second path. They can do that for even fundamental parts of the game. They gave us 2 different options for creating Ability Scores, beyond rolling. Yes, they did that early, and they did not do this early, but that does not mean that they should have scraped the entirety of fifth edition before offering this option.</p><p></p><p>Tables are not going to be "forced" to adopt it. And obviously there is a lot of lore people don't even know about that can start getting accessed. Are the stats the first thing players encounter? Sometimes. Sometimes not. But, if I have a new player , I'm not throwing every book at them. I'm going to guide them through the process, and that means that they are seeing and hearing the rules I as the DM am giving them. And, a lot of the time, I'm giving them different rules than what is in the book, because I have a lot of houserules anyways.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8120107, member: 6801228"] Literally everything? Since when do Half Elves get a feat? I know that the "custom race" gives a feat, but that isn't Half Elves. So, literally, they don't get everything variant humans get. And, why not Goblins. They get a bonus to damage per short rest, Darkvision, and the really powerful bonus action disengage, so your wizard can easily keep out of melee. And you can hide as a bonus action to, making it easier to avoid direct combat. Those seem pretty close to two skills and fey ancestry, only losing that +1 to your third stat. Aasimar get light, darkvision, resistance, bonus damage, flight, healing. Only losing that +1 to your third stat. Why not Changeling? Two skills and permanent shapeshifting. Maybe not the best, but if you want to play a conman illusionist wizard, it could work really well. I'm not saying Half-Elf isn't strong, but I don't see it overwhelming everything with just two skills and fey ancestry. -------------------------------------------------------------------------------------------------------------------------------- So players do have the right to expect to play Drow, Duergar, Shifters, Dragonborn, Tieflings, Shadar-Kai, Satyrs, Centaurs, Loxodon I mean, I could keep going, but you are just going to dismiss me so you can keep pretending you are right. --------------------------------------------------------------------------------------------------------------------------------- The statements you gave are the opening to the entire section. Each and every single one of them. Yes, some of those traits are innate, something people are born with. I agree. Yes, some of those traits are learned after they are born. I agree. I disagree that Ability Scores are necessarily innate. That is what you need to prove here. You need to prove that Ability scores, which can be increased and changed over time, that can be altered by training, environment, ect, are being represented by innate, born abilities. Prove that. Don't tell me that you found out that some of these traits are innate, so that means that ASIs must be innate, because obviously some of those traits are not innate. So you still need to prove that ASIs are innate. Yes, that was the examples that they gave. Guess what, that doesn't mean that they defined every single version of playing against type. Not archetypical? Huh, that isn't what Mordenkainen's says under Gnome Adventurers [HEADING=3]The Pull of the Stars[/HEADING] Because of their extensive travels, gnome adventurers often become fascinated with the grandeur of the cosmos as seen in the motion of the stars across the sky. They view the cosmic array as a giant machine of wonderful complexity — a banquet for a curious gnomish mind. Many renowned astronomers, wizards, and extraplanar travelers are gnomes, having undertaken those disciplines in the hope of better understanding the workings of the multiverse. I also noticed that you didn't mention the lack of Orc Clerics. Since, you know, would be obviously archetypical. See, you said it. It is an optional rule. So, no when you said "But if you [B]choose to change a rule[/B] that has been in place for five years, and one that has been a staple for the game for several editions in a row, then maybe, just maybe, don't add it" They have not changed the rule. They added an option. Options give a second path. They can do that for even fundamental parts of the game. They gave us 2 different options for creating Ability Scores, beyond rolling. Yes, they did that early, and they did not do this early, but that does not mean that they should have scraped the entirety of fifth edition before offering this option. Tables are not going to be "forced" to adopt it. And obviously there is a lot of lore people don't even know about that can start getting accessed. Are the stats the first thing players encounter? Sometimes. Sometimes not. But, if I have a new player , I'm not throwing every book at them. I'm going to guide them through the process, and that means that they are seeing and hearing the rules I as the DM am giving them. And, a lot of the time, I'm giving them different rules than what is in the book, because I have a lot of houserules anyways. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford Discusses Details on Custom Origins
Top