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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Scott Christian" data-source="post: 8121504" data-attributes="member: 6901101"><p>Nope. The entire point of the discussion are the effects of a floating ASI. Here are some highlights:</p><ul> <li data-xf-list-type="ul">How much will it affect racial lore? (Some say a little, some say a lot)</li> <li data-xf-list-type="ul">Does it create new archetypes? (All agree, yes)</li> <li data-xf-list-type="ul">Will it erode traditional archetypes? (Some say yes, some say no)</li> <li data-xf-list-type="ul">Does it help optimizers and min/maxers? (Most say yes)</li> <li data-xf-list-type="ul">Will most tables use this rule? (Most say yes, some say yes but might not want to, a few say no)</li> </ul><p></p><p>Boiled down: </p><p>Players: I want a 16 to start! It is unfair these imaginary races aren't all equal.</p><p>WotC: (Behind closed doors) Will it make it easier on us and the players complaining? </p><p>Players: (Listening through door) Yes.</p><p>WotC: Ok. Let's change a core rule because of some vocal pressure.</p><p></p><p>Rules are limitations. That is what they are. Why have them if you are just going to keep shifting them to an easier setting? Especially in a game where any house rule can be implemented. </p><p></p><p>If you want to shift language because you feel it reflects poorly on a real life situation, that is a good thing. I applaud it. If you just want to add stuff, I have listed a possibility of thousands that they can add without changing the rules. But in the end it is about the 16. Of course, the only way to do that is to switch the attributes (by the way, even the word attributes leans towards nature, not nurture) from innate to cultural. Which is what they did. </p><p></p><p>But now, all I want is an elf that has been in a culture of traditional strongmen for five hundred years. All he does is train. Four hundred and fifty years of training! Lifting rocks, throwing logs, doing pull ups, squatting my dragonborn pals, doing pushups one handed Rocky style, and eating tons of protein from the yaks we wrestle to the ground. Four hundred fifty years should start me with at least a +5 to strength (if it is cultural and just learned).</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8121504, member: 6901101"] Nope. The entire point of the discussion are the effects of a floating ASI. Here are some highlights: [LIST] [*]How much will it affect racial lore? (Some say a little, some say a lot) [*]Does it create new archetypes? (All agree, yes) [*]Will it erode traditional archetypes? (Some say yes, some say no) [*]Does it help optimizers and min/maxers? (Most say yes) [*]Will most tables use this rule? (Most say yes, some say yes but might not want to, a few say no) [/LIST] Boiled down: Players: I want a 16 to start! It is unfair these imaginary races aren't all equal. WotC: (Behind closed doors) Will it make it easier on us and the players complaining? Players: (Listening through door) Yes. WotC: Ok. Let's change a core rule because of some vocal pressure. Rules are limitations. That is what they are. Why have them if you are just going to keep shifting them to an easier setting? Especially in a game where any house rule can be implemented. If you want to shift language because you feel it reflects poorly on a real life situation, that is a good thing. I applaud it. If you just want to add stuff, I have listed a possibility of thousands that they can add without changing the rules. But in the end it is about the 16. Of course, the only way to do that is to switch the attributes (by the way, even the word attributes leans towards nature, not nurture) from innate to cultural. Which is what they did. But now, all I want is an elf that has been in a culture of traditional strongmen for five hundred years. All he does is train. Four hundred and fifty years of training! Lifting rocks, throwing logs, doing pull ups, squatting my dragonborn pals, doing pushups one handed Rocky style, and eating tons of protein from the yaks we wrestle to the ground. Four hundred fifty years should start me with at least a +5 to strength (if it is cultural and just learned). [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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