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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Don Durito" data-source="post: 8122220" data-attributes="member: 6687260"><p>Maxed out anything is a big part of the problem here.</p><p></p><p>If it's assumed a main stat is going to be boosted to keep up with the maths (and it doesn't really matter if that was the design intention - due to player psychology it's the end result), then the other ability scores that don't get boosted<em> lose</em> in comparison.</p><p></p><p>This is an issue for classes that need multiple stats, like for example strength clerics, or Varlor bards. That +2 you have in Strength was mostly good enough at level 1, but it's looking decidedly less good at level 10 when the melee specialists are attacking with an ability score of 20. (And of course the issues with saves are well known). Or another way to look at it, you're not really choosing one score to raise, you're choosing 5 scores to dump.</p><p></p><p>This is part of what makes having the right ability scores seem so important. Because when you start you're taking a run up to the end point. The scaling makes basic trades off hard to make work. If for example Dex added to all AC and ability scores didn't scale, then a 14 Str /16 Dex Greatsword Fighter and a 16 Str /14 Dex, Greatsword fighter would be pretty similar with different strengths and weaknesses. But of course the system is set up so that this type of Fighter has every reason to Max Strength, and doesn't need to concerned about Dexterity to anything like the same extent - which means that elves are not different greatsword fighters, but lesser ones.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8122220, member: 6687260"] Maxed out anything is a big part of the problem here. If it's assumed a main stat is going to be boosted to keep up with the maths (and it doesn't really matter if that was the design intention - due to player psychology it's the end result), then the other ability scores that don't get boosted[I] lose[/I] in comparison. This is an issue for classes that need multiple stats, like for example strength clerics, or Varlor bards. That +2 you have in Strength was mostly good enough at level 1, but it's looking decidedly less good at level 10 when the melee specialists are attacking with an ability score of 20. (And of course the issues with saves are well known). Or another way to look at it, you're not really choosing one score to raise, you're choosing 5 scores to dump. This is part of what makes having the right ability scores seem so important. Because when you start you're taking a run up to the end point. The scaling makes basic trades off hard to make work. If for example Dex added to all AC and ability scores didn't scale, then a 14 Str /16 Dex Greatsword Fighter and a 16 Str /14 Dex, Greatsword fighter would be pretty similar with different strengths and weaknesses. But of course the system is set up so that this type of Fighter has every reason to Max Strength, and doesn't need to concerned about Dexterity to anything like the same extent - which means that elves are not different greatsword fighters, but lesser ones. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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