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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Undrave" data-source="post: 8123310" data-attributes="member: 7015698"><p>Man I have no memory of typing that... what the hell... anyway, what does Powerful Build does again? </p><p></p><p>Personally I feel you should be able to express a race's unique biological traits through non-numerical (or at least non-ability base, for exemple giving Goliath a carrying capacity twice what their STR score would normally give them, or walking speed) traits, like how every race in4e had an encounter power. Those were neat. </p><p></p><p>The biggest problem is when cultural elements get conflated with the race. Humans get ethnicities with no impact on their stats, but somehow the different types of Elves and Gnomes all get new powers and scores and stuff. It's weird that way. And when talking about a specific culture, you should go deeper into the lore. Why are dwarves always proficient with axes and hammers? What's the environmental pressure that led to that development? Or is it just because dwarves always use those weapon in the fiction that inspired D&D?</p><p></p><p></p><p></p><p>You know the guy who wrote those article is Asian himself right? And am I gonna have to quote the 'flinch' section again: </p><p></p><p></p><p></p><p>Especially the bolded part (emphasis mine). You call it nonsense, you insist that fiction is fiction, but the feelings that fiction evokes are real, even if whatever they represent are not. We wouldn't be able to engage in role playing if the story didn't get us emotionally invested, if we didn't care. It's why people cry and laugh while watching fiction. </p><p></p><p>Clearly you can't empathize with the author of those articles and you just find the tradition of racial ASI something worth protecting. </p><p></p><p>Maybe you think that tradition is important as a tradition. Maybe you think limiting how efficient certain combination of race and class are is important for game balance ("Oh no! the Dwarf Wizard has the same INT as the Gnome one!"). Or maybe you think a race can't be different from another without that aspect. </p><p></p><p>Or maybe you just think it's too late in the edition for such drastic change and the Tasha rule aren't properly playtested and you wouldn't mind if 6e ditched racial ASI from the start? </p><p></p><p>Regardless of your position, the issue of racially charged language in RPG is a complicated matter and I don't think it's fair to just swat it away as 'nonsense' or 'cerebral masturbation'.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8123310, member: 7015698"] Man I have no memory of typing that... what the hell... anyway, what does Powerful Build does again? Personally I feel you should be able to express a race's unique biological traits through non-numerical (or at least non-ability base, for exemple giving Goliath a carrying capacity twice what their STR score would normally give them, or walking speed) traits, like how every race in4e had an encounter power. Those were neat. The biggest problem is when cultural elements get conflated with the race. Humans get ethnicities with no impact on their stats, but somehow the different types of Elves and Gnomes all get new powers and scores and stuff. It's weird that way. And when talking about a specific culture, you should go deeper into the lore. Why are dwarves always proficient with axes and hammers? What's the environmental pressure that led to that development? Or is it just because dwarves always use those weapon in the fiction that inspired D&D? You know the guy who wrote those article is Asian himself right? And am I gonna have to quote the 'flinch' section again: Especially the bolded part (emphasis mine). You call it nonsense, you insist that fiction is fiction, but the feelings that fiction evokes are real, even if whatever they represent are not. We wouldn't be able to engage in role playing if the story didn't get us emotionally invested, if we didn't care. It's why people cry and laugh while watching fiction. Clearly you can't empathize with the author of those articles and you just find the tradition of racial ASI something worth protecting. Maybe you think that tradition is important as a tradition. Maybe you think limiting how efficient certain combination of race and class are is important for game balance ("Oh no! the Dwarf Wizard has the same INT as the Gnome one!"). Or maybe you think a race can't be different from another without that aspect. Or maybe you just think it's too late in the edition for such drastic change and the Tasha rule aren't properly playtested and you wouldn't mind if 6e ditched racial ASI from the start? Regardless of your position, the issue of racially charged language in RPG is a complicated matter and I don't think it's fair to just swat it away as 'nonsense' or 'cerebral masturbation'. [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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