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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Chaosmancer" data-source="post: 8124004" data-attributes="member: 6801228"><p>I'll be interested to see if you address my point then.</p><p></p><p>Edit: It does not seem that you do. So, I'll ask again. When speaking about the lore for this setting, the default setting, the core setting, why do I need to reference the lore of a different setting? </p><p></p><p></p><p></p><p>No on multiple levels.</p><p></p><p>First of all, like I have said repeatedly, the game has best two.</p><p></p><p>Secondly, the designers themselves have said that the Tasha's rules are balanced, so you would need to prove them wrong to prove that the game is balanced around each race having a "best" stat. And, to date, no one has really proved that in any meaningful way.</p><p></p><p>Third, if I focus on the "best stat" for Dwarves, that is Con. Which class needs a good con? EVERYONE. Which would make dwarves a good choice for every single class, which is what is being touted as the problem people don't want to happen. Similiar things with Elves, Tabaxi, Halflings, Genasi, Aarcrockra, Goblin, Hobgoblin, Kenku, Kobold, Lizardfolk and Warforged.</p><p></p><p>All of those either have Con or Dex, and Dex gets called the "God Stat" for a reason, it is highly important for pretty much everyone, and a key stat for at least 4 classes.</p><p></p><p>Fourthly, I still do not accept this idea that mechanical differences in stats alone create archetypes and counter-types. Taking the example from Helldritch a few pages ago, I could play a happy-go-lucky dwarf who drinks flowery wines and prefers the company of elven sages. And he could be a fighter. But I think many people would say I'm playing against type, even thought I'm a dwarven fighter which is supposedly the archetype.</p><p></p><p>There is nuance here.</p><p></p><p>And, finally, there is still conflict and choices even with the change to Tasha's. The choice to make a Dwarven Artificer is different than making an Elven Artificer or a Gnomish Artificer, even if all three of them can start with a 16 INT. It matters, even if I get the same numbers, because those numbers are going to fade into the background. Who my character is is going to shine through, as soon as the mechanics get out of the way.</p><p></p><p></p><p></p><p>No, please gods no. Do you not understand how terrible that would be?</p><p></p><p>"I'd like to play an elf."</p><p></p><p>"Okay, will that be</p><p></p><p>a High Elf</p><p>a Wood Elf</p><p>a Drow</p><p>an Aereni High Elf</p><p>an Aereni Wood Elf</p><p>a Valenar High Elf</p><p>a Valenar Wood elf</p><p>a Xendrik Drow</p><p>an Eladrin (Summer, Winter, Spring or Fall)</p><p>a Mark of Shadow Elf</p><p>a Pallid Elf</p><p>a Sea Elf</p><p>a Gray Elf</p><p>a Grugach (Wild Elf)</p><p>a Valley Elf</p><p>a Shadow Elf</p><p>A Snow Elf</p><p>An Avariel (Winged Elf)</p><p>a Dark Elf</p><p>A Lythari (Wolf elf)</p><p>An Athasian Elf</p><p>A Ghost Elf</p><p>A Deep Elf</p><p>Or a Painted Elf</p><p></p><p>No, that is insanity. Most of these are types of elves no one has heard of, I probably missed a few... just no. Because you are suggesting we do that for every. single. race.</p><p></p><p>Look, I get that you want to delay Tasha's give it more time, but with the number of books this would take to release? It is not feasible to make this a solution in any way shape or form.</p><p></p><p></p><p></p><p>They are changing the rules in both. See, Volo's also has races. In fact, if you want to talk about the Orcs? There is no Orc race in the PHB. It does not exist. Orc is not in the PHB as a playable option.</p><p></p><p>The Orc race, the playable option, that comes from Volos. Volos is the source for those rules.</p><p></p><p>To take your horrible analogy, you are telling me that to discuss the rules for the canonization of Saints I should look to the Bible, even though the Bible is not the source material for the rules around the canonization of Saints.</p><p></p><p>So, again, they are changing the rules in Volos, Volos is the source of the racial statblock of orcs that we are talking about, so why do I need to reference the PHB for the orc archetype? It shouldn't even be there, and if it is, shouldn't it be superseded by the information presented in the book that actually gave us rules for it?</p><p></p><p>I mean, Tasha's is changing the rules for the racial statblocks. So, for Orcs, they are changing the rules in Volo's. For the Shadar-Kai, they are changing the rules in Mordenkainen's, for Loxodon, they are changing the rules to Ravnica, for the Warforged they are changing the rules for Eberron. Those are where the rules for those races live. Not in the PHB.</p><p></p><p></p><p></p><p>But, according to your previous argument, these FR cultures BEST represent all humanity across all the mutliverse as the default options, right? That is why they are in the PHB, because they BEST represent the default of humanity.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8124004, member: 6801228"] I'll be interested to see if you address my point then. Edit: It does not seem that you do. So, I'll ask again. When speaking about the lore for this setting, the default setting, the core setting, why do I need to reference the lore of a different setting? No on multiple levels. First of all, like I have said repeatedly, the game has best two. Secondly, the designers themselves have said that the Tasha's rules are balanced, so you would need to prove them wrong to prove that the game is balanced around each race having a "best" stat. And, to date, no one has really proved that in any meaningful way. Third, if I focus on the "best stat" for Dwarves, that is Con. Which class needs a good con? EVERYONE. Which would make dwarves a good choice for every single class, which is what is being touted as the problem people don't want to happen. Similiar things with Elves, Tabaxi, Halflings, Genasi, Aarcrockra, Goblin, Hobgoblin, Kenku, Kobold, Lizardfolk and Warforged. All of those either have Con or Dex, and Dex gets called the "God Stat" for a reason, it is highly important for pretty much everyone, and a key stat for at least 4 classes. Fourthly, I still do not accept this idea that mechanical differences in stats alone create archetypes and counter-types. Taking the example from Helldritch a few pages ago, I could play a happy-go-lucky dwarf who drinks flowery wines and prefers the company of elven sages. And he could be a fighter. But I think many people would say I'm playing against type, even thought I'm a dwarven fighter which is supposedly the archetype. There is nuance here. And, finally, there is still conflict and choices even with the change to Tasha's. The choice to make a Dwarven Artificer is different than making an Elven Artificer or a Gnomish Artificer, even if all three of them can start with a 16 INT. It matters, even if I get the same numbers, because those numbers are going to fade into the background. Who my character is is going to shine through, as soon as the mechanics get out of the way. No, please gods no. Do you not understand how terrible that would be? "I'd like to play an elf." "Okay, will that be a High Elf a Wood Elf a Drow an Aereni High Elf an Aereni Wood Elf a Valenar High Elf a Valenar Wood elf a Xendrik Drow an Eladrin (Summer, Winter, Spring or Fall) a Mark of Shadow Elf a Pallid Elf a Sea Elf a Gray Elf a Grugach (Wild Elf) a Valley Elf a Shadow Elf A Snow Elf An Avariel (Winged Elf) a Dark Elf A Lythari (Wolf elf) An Athasian Elf A Ghost Elf A Deep Elf Or a Painted Elf No, that is insanity. Most of these are types of elves no one has heard of, I probably missed a few... just no. Because you are suggesting we do that for every. single. race. Look, I get that you want to delay Tasha's give it more time, but with the number of books this would take to release? It is not feasible to make this a solution in any way shape or form. They are changing the rules in both. See, Volo's also has races. In fact, if you want to talk about the Orcs? There is no Orc race in the PHB. It does not exist. Orc is not in the PHB as a playable option. The Orc race, the playable option, that comes from Volos. Volos is the source for those rules. To take your horrible analogy, you are telling me that to discuss the rules for the canonization of Saints I should look to the Bible, even though the Bible is not the source material for the rules around the canonization of Saints. So, again, they are changing the rules in Volos, Volos is the source of the racial statblock of orcs that we are talking about, so why do I need to reference the PHB for the orc archetype? It shouldn't even be there, and if it is, shouldn't it be superseded by the information presented in the book that actually gave us rules for it? I mean, Tasha's is changing the rules for the racial statblocks. So, for Orcs, they are changing the rules in Volo's. For the Shadar-Kai, they are changing the rules in Mordenkainen's, for Loxodon, they are changing the rules to Ravnica, for the Warforged they are changing the rules for Eberron. Those are where the rules for those races live. Not in the PHB. But, according to your previous argument, these FR cultures BEST represent all humanity across all the mutliverse as the default options, right? That is why they are in the PHB, because they BEST represent the default of humanity. [/QUOTE]
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