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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Scott Christian" data-source="post: 8124186" data-attributes="member: 6901101"><p>Fair enough Chaos. In the end, one side can speculate that making everyone start with a 16 will not hurt anything. And the other side can argue that making races have different ASI's would keep archetypes, lore, and balance in play.</p><p></p><p>Both are speculation. I tell you what, since my groups always adopts any official book, we'll try it out and see. I will come back in a year and tell you my experiences.</p><p></p><p>But all this talk of character archetypes go me thinking about previous characters. In 5e, what have all of you played? Were they against type? How enjoyable were they? My list:</p><ul> <li data-xf-list-type="ul">Pacik - orc wizard - 15 int to start, but also 15 con and 15 strength - pirate/sailor background (CG)- one of my faves, could cast and smack with his mace! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></li> <li data-xf-list-type="ul">Welby - lightfoot halfling bard - 16 cha to start and 16 dex - trade background chef (LG)- died at level 3</li> <li data-xf-list-type="ul">Sveld - wood elf babrbarian - started at 4th level because he replaced Welby, but had a 12 strength and 17 dex - hermit of Feywild background - could move at 6th level 120' per turn and still attack - a fun character to play in battle, outside, meh.</li> <li data-xf-list-type="ul">Arex Droozinxerest - drow rogue - 16 dex and 16 cha - diplomat (from his home world, Astral Sea navigation stuff in this campaign, but drow were still backstabbing but not inherently evil) - was probably my strongest character - used cha to expand his family's name and dex in combat</li> <li data-xf-list-type="ul">Frey - half-elf warlock (archfey) - 16 wis and 16 cha - entertainer background - never took a damage spell all the way through 20th level, just anything that would keep him out of harm's way including using his cha - one of my faves</li> <li data-xf-list-type="ul">Hatch - human champion fighter - 16 str and 15 con - frontier type background - dual wields hatchets (was a lumberjack) - campaign we were required to have a person we loved missing, I chose my wife and twin girls - only character in all my years that I retired mid campaign, around level 10 because we found one of his girls (the other <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ) - so he left, it didn't make sense for him to keep risking his life - roleplaying wise he was one of my faves even though I continually got grief over my mediocre damage</li> <li data-xf-list-type="ul">Tankard Brassballs - dwarf life cleric - min/maxed - masonry background - took over for Hatch - he's a fun typical dwarf and the opposite of silent brooding Hatch</li> </ul><p>Maybe because I choose to play several characters that are against type (and enjoy it because I know the rest of the tables will never play them), it heightens my need to protect that niche. Maybe. Just a thought. But I am curious to hear other characters (or DM's that had a favorite PC).</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8124186, member: 6901101"] Fair enough Chaos. In the end, one side can speculate that making everyone start with a 16 will not hurt anything. And the other side can argue that making races have different ASI's would keep archetypes, lore, and balance in play. Both are speculation. I tell you what, since my groups always adopts any official book, we'll try it out and see. I will come back in a year and tell you my experiences. But all this talk of character archetypes go me thinking about previous characters. In 5e, what have all of you played? Were they against type? How enjoyable were they? My list: [LIST] [*]Pacik - orc wizard - 15 int to start, but also 15 con and 15 strength - pirate/sailor background (CG)- one of my faves, could cast and smack with his mace! :D [*]Welby - lightfoot halfling bard - 16 cha to start and 16 dex - trade background chef (LG)- died at level 3 [*]Sveld - wood elf babrbarian - started at 4th level because he replaced Welby, but had a 12 strength and 17 dex - hermit of Feywild background - could move at 6th level 120' per turn and still attack - a fun character to play in battle, outside, meh. [*]Arex Droozinxerest - drow rogue - 16 dex and 16 cha - diplomat (from his home world, Astral Sea navigation stuff in this campaign, but drow were still backstabbing but not inherently evil) - was probably my strongest character - used cha to expand his family's name and dex in combat [*]Frey - half-elf warlock (archfey) - 16 wis and 16 cha - entertainer background - never took a damage spell all the way through 20th level, just anything that would keep him out of harm's way including using his cha - one of my faves [*]Hatch - human champion fighter - 16 str and 15 con - frontier type background - dual wields hatchets (was a lumberjack) - campaign we were required to have a person we loved missing, I chose my wife and twin girls - only character in all my years that I retired mid campaign, around level 10 because we found one of his girls (the other :( ) - so he left, it didn't make sense for him to keep risking his life - roleplaying wise he was one of my faves even though I continually got grief over my mediocre damage [*]Tankard Brassballs - dwarf life cleric - min/maxed - masonry background - took over for Hatch - he's a fun typical dwarf and the opposite of silent brooding Hatch [/LIST] Maybe because I choose to play several characters that are against type (and enjoy it because I know the rest of the tables will never play them), it heightens my need to protect that niche. Maybe. Just a thought. But I am curious to hear other characters (or DM's that had a favorite PC). [/QUOTE]
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Jeremy Crawford Discusses Details on Custom Origins
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