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Jeremy Crawford Discusses Details on Custom Origins
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<blockquote data-quote="Oofta" data-source="post: 8124204" data-attributes="member: 6801845"><p>Let's see.</p><p></p><p>Krunch. My first 5E PC was a mountain dwarf rogue that started with a 12 dex (eventually got it up to a 14). Primary stats were strength and con. He ended up taking some levels of champion fighter to get two weapon fighting and an extra attack. Made it all the way to 20. Krunch was a mountain dwarf because of his heritage, he's the third generation of one of my first characters I ever played.</p><p></p><p>Tankard Strongbrew. Another mountain dwarf this time a paladin Oath of the Ancient (brewmasters). Started with a 16 strength, 14 charisma. Another one that I made in part because I have a tradition of my first organized play PC being a dwarf named Tankard.</p><p></p><p>Rev Bubba. Dragonborn cleric, 16 strength, 14 wisdom, 14 charisma. Fun war cleric played as a evangelical preacher type. </p><p></p><p>Doya. Ghostwise halfling. Pretty standard, 16 dex, 16 wisdom. Sadly died in an interactive at level 4 because they brought in an upgraded Mouth of Grolantar(?), had it teleport into the middle of combat (moving several PCs out of the way to make it fit) then had it attack all the PCs on the board (ignoring the enemy PCs). It then teleported out. Not that I was a bit peeved about that or anything. </p><p></p><p>Beuregard. Human paladin Oath of Vengeance. My current PC with a sad story. Lost his family to raiders from a collapsed army, seeking out answers to a mystery in the land of his ancestors. Variant human, took healer feat at first level to supplement party healing.</p><p></p><p>Gimdol. Mountain dwarf wizard arcane craftsman, just because I was having fun with the idea of a wizard running around in half plate. Started with 12 in strength, 14 dex, 14 intelligence. Best ability was con. Also just plain fun to play against type. Oh, and I have an awesome mini. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So yes, I play way too many mountain dwarves, but the only one it really made sense for was the paladin (although Krunch eventually kicked ass as well). If I cared more about ability scores, the cleric would have been a hill dwarf and the dragonborn would have been the paladin. But personally I care more about who the PC is than ability scores being "optimal" since half didn't start with a 16 in their primary.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8124204, member: 6801845"] Let's see. Krunch. My first 5E PC was a mountain dwarf rogue that started with a 12 dex (eventually got it up to a 14). Primary stats were strength and con. He ended up taking some levels of champion fighter to get two weapon fighting and an extra attack. Made it all the way to 20. Krunch was a mountain dwarf because of his heritage, he's the third generation of one of my first characters I ever played. Tankard Strongbrew. Another mountain dwarf this time a paladin Oath of the Ancient (brewmasters). Started with a 16 strength, 14 charisma. Another one that I made in part because I have a tradition of my first organized play PC being a dwarf named Tankard. Rev Bubba. Dragonborn cleric, 16 strength, 14 wisdom, 14 charisma. Fun war cleric played as a evangelical preacher type. Doya. Ghostwise halfling. Pretty standard, 16 dex, 16 wisdom. Sadly died in an interactive at level 4 because they brought in an upgraded Mouth of Grolantar(?), had it teleport into the middle of combat (moving several PCs out of the way to make it fit) then had it attack all the PCs on the board (ignoring the enemy PCs). It then teleported out. Not that I was a bit peeved about that or anything. Beuregard. Human paladin Oath of Vengeance. My current PC with a sad story. Lost his family to raiders from a collapsed army, seeking out answers to a mystery in the land of his ancestors. Variant human, took healer feat at first level to supplement party healing. Gimdol. Mountain dwarf wizard arcane craftsman, just because I was having fun with the idea of a wizard running around in half plate. Started with 12 in strength, 14 dex, 14 intelligence. Best ability was con. Also just plain fun to play against type. Oh, and I have an awesome mini. :) So yes, I play way too many mountain dwarves, but the only one it really made sense for was the paladin (although Krunch eventually kicked ass as well). If I cared more about ability scores, the cleric would have been a hill dwarf and the dragonborn would have been the paladin. But personally I care more about who the PC is than ability scores being "optimal" since half didn't start with a 16 in their primary. [/QUOTE]
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