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Jeremy Crawford Interview: Playtests from experimental to focused. By Christian Hoffer at GenCon.
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<blockquote data-quote="Shardstone" data-source="post: 9099703" data-attributes="member: 6807784"><p>My source emotion on this is boredom. The books are boring. The mechanics are boring. The monster stats are boring. The art is boring.</p><p></p><p>Not every book. Despite popular opinion, I like Bisbys, Fizbans, and yes, even Van Richtens.</p><p></p><p>But the classes, some of the core mechanical assumptions, and most of the encounters are tired. Everything there needs a fresh dash of spice, some more interesting cinematic features, a bit more depth to the stat blocks. </p><p></p><p>Im not asking for just my taste. I loved Radiant Citadel just as I did Strahd. I enjoyed Witchlight in different but comparable ways to Tomb of Annihilation.</p><p></p><p>IM asking WotC to use a sliver of their 300 million in revenue from dnd alone to innovate and raise the bar higher. I want a better game. I want better classes. I want better adventures. Idgaf if its a product for kids, noobies, or old white men bored and tired -- quality is what WotC lacks, and audience is no excuse for mid work.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9099703, member: 6807784"] My source emotion on this is boredom. The books are boring. The mechanics are boring. The monster stats are boring. The art is boring. Not every book. Despite popular opinion, I like Bisbys, Fizbans, and yes, even Van Richtens. But the classes, some of the core mechanical assumptions, and most of the encounters are tired. Everything there needs a fresh dash of spice, some more interesting cinematic features, a bit more depth to the stat blocks. Im not asking for just my taste. I loved Radiant Citadel just as I did Strahd. I enjoyed Witchlight in different but comparable ways to Tomb of Annihilation. IM asking WotC to use a sliver of their 300 million in revenue from dnd alone to innovate and raise the bar higher. I want a better game. I want better classes. I want better adventures. Idgaf if its a product for kids, noobies, or old white men bored and tired -- quality is what WotC lacks, and audience is no excuse for mid work. [/QUOTE]
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Jeremy Crawford Interview: Playtests from experimental to focused. By Christian Hoffer at GenCon.
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