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Jeremy Crawford Interview: Playtests from experimental to focused. By Christian Hoffer at GenCon.
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<blockquote data-quote="Shardstone" data-source="post: 9099875" data-attributes="member: 6807784"><p>Im not really surprised, I just actively choose to hope Crawford could really rise to the task and figure it out. For me, it is frustrating to see. The rest of the rpg industry, even in just 5e, evolves by leaps and bounds every year.</p><p></p><p>Homebrew designer laserllama has designed innovative and well playtested revisions of ths classes that maintain backwards compatiability. MCDM has put out a monster book strikingly 5e but far more enjoyable and useable than anything WotC has. A5E and Cubicle 7 have both put out streamlined and fun journey rules. And there are many amazing gm guides from very prolific authors and adventure designers.</p><p></p><p>Every problem 5e had going into 1dnd has been solved by someone else. They didnt need to steal these materials, just use them as inspirations for the first party game. Or, even, hire these ppl to come together and build your game for you. The money is there. The interest is there.</p><p></p><p>I will keep hoping and asking for a better dnd. Ive seen that it can be done, and ill never stop asking for them to do it.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9099875, member: 6807784"] Im not really surprised, I just actively choose to hope Crawford could really rise to the task and figure it out. For me, it is frustrating to see. The rest of the rpg industry, even in just 5e, evolves by leaps and bounds every year. Homebrew designer laserllama has designed innovative and well playtested revisions of ths classes that maintain backwards compatiability. MCDM has put out a monster book strikingly 5e but far more enjoyable and useable than anything WotC has. A5E and Cubicle 7 have both put out streamlined and fun journey rules. And there are many amazing gm guides from very prolific authors and adventure designers. Every problem 5e had going into 1dnd has been solved by someone else. They didnt need to steal these materials, just use them as inspirations for the first party game. Or, even, hire these ppl to come together and build your game for you. The money is there. The interest is there. I will keep hoping and asking for a better dnd. Ive seen that it can be done, and ill never stop asking for them to do it. [/QUOTE]
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Jeremy Crawford Interview: Playtests from experimental to focused. By Christian Hoffer at GenCon.
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