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Jeremy Crawford Interview: The Monster Manual and More
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<blockquote data-quote="Upper_Krust" data-source="post: 9581993" data-attributes="member: 326"><p>I appreciate the love buddy. Apologies for the slow progress.</p><p></p><p>I think I have solved ALL the issues of 5E/2024 Epic Tier and Immortal Tier play (and SIX more tiers AFTER the Immortal Tier). My new rules just fit over the existing rules (2014 or 2024) like a glove. The Divinity Templates are super-easy to implement. I also added a few new ideas to Monster/NPC stat-blocks that I am really excited about sharing (in due course). I have some features that should definitively fix game balance.</p><p></p><p>The only issue is just getting the 416 page book over the finish line. As per usual I let my ego run rampant so I've ended up with 40+ new materials, 70+ artifacts, 80+ Epic Spells (and simplified Epic Spell system PLUS a new system to allow non-epic casters to cast epic spells as rituals), plus 300+ ish new Boons (From Epic to Infinity)...and a ton of other stuff. Easy to get stuck on a Boon here or a spell there.</p><p></p><p>So the actual 'rules' for Immortals were designed long ago, just waiting to finish the last artifacts, boons & spells. Excited to show it all off, but likely won't be finished until the end of March/early April. <img class="smilie smilie--emoji" alt="🤞" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f91e.png" title="Crossed fingers :fingers_crossed:" data-shortname=":fingers_crossed:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9581993, member: 326"] I appreciate the love buddy. Apologies for the slow progress. I think I have solved ALL the issues of 5E/2024 Epic Tier and Immortal Tier play (and SIX more tiers AFTER the Immortal Tier). My new rules just fit over the existing rules (2014 or 2024) like a glove. The Divinity Templates are super-easy to implement. I also added a few new ideas to Monster/NPC stat-blocks that I am really excited about sharing (in due course). I have some features that should definitively fix game balance. The only issue is just getting the 416 page book over the finish line. As per usual I let my ego run rampant so I've ended up with 40+ new materials, 70+ artifacts, 80+ Epic Spells (and simplified Epic Spell system PLUS a new system to allow non-epic casters to cast epic spells as rituals), plus 300+ ish new Boons (From Epic to Infinity)...and a ton of other stuff. Easy to get stuck on a Boon here or a spell there. So the actual 'rules' for Immortals were designed long ago, just waiting to finish the last artifacts, boons & spells. Excited to show it all off, but likely won't be finished until the end of March/early April. 🤞 [/QUOTE]
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