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Jeremy Crawford On The Dark Side of Developing 5E
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<blockquote data-quote="Dire Bare" data-source="post: 7666478" data-attributes="member: 18182"><p>I think folks are overanalyzing and getting worked up over a relatively simple quote, not that we ever do that here!</p><p></p><p>It's not a change in cosmology or rules, but simply a change in focus.</p><p></p><p>From late 1E through 3E, the focus was on the individual settings, so much so that each was practically (in some cases literally) its own product line . . . nearly separate games. Each setting had a unique logo and was its own beast.</p><p></p><p>Starting in 4E, the focus shifted to a more holistic view of D&D. The focus now is on the "universe" (or multiverse) of D&D, with each setting (published and homebrew) being examples within the larger D&D universe.</p><p></p><p>It doesn't mean that all settings must have the exact same rules, although that was a push in 4E, but it will probably mean less differentiation via rules.</p><p></p><p>So, in a Dragonlance campaign, you won't "have" to add in orcs and drow. But the draconians will be expressed as a subrace of dragonborn. You probably won't see classes or subclasses for things like the Orders of High Sorcery and the like, because they aren't really needed. And Dragonlance won't likely get a big campaign book, but will be described within an adventure product of some sort.</p><p></p><p>Which, IMO, is perfect! And, when you think about it, a return to the early days of D&D before campaign settings became king! Did Dragonlance open with a big boxed set discussing the entire setting? Nope! It debuted with a series of novels and a connected adventure path . . . pretty much what they are doing now!</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7666478, member: 18182"] I think folks are overanalyzing and getting worked up over a relatively simple quote, not that we ever do that here! It's not a change in cosmology or rules, but simply a change in focus. From late 1E through 3E, the focus was on the individual settings, so much so that each was practically (in some cases literally) its own product line . . . nearly separate games. Each setting had a unique logo and was its own beast. Starting in 4E, the focus shifted to a more holistic view of D&D. The focus now is on the "universe" (or multiverse) of D&D, with each setting (published and homebrew) being examples within the larger D&D universe. It doesn't mean that all settings must have the exact same rules, although that was a push in 4E, but it will probably mean less differentiation via rules. So, in a Dragonlance campaign, you won't "have" to add in orcs and drow. But the draconians will be expressed as a subrace of dragonborn. You probably won't see classes or subclasses for things like the Orders of High Sorcery and the like, because they aren't really needed. And Dragonlance won't likely get a big campaign book, but will be described within an adventure product of some sort. Which, IMO, is perfect! And, when you think about it, a return to the early days of D&D before campaign settings became king! Did Dragonlance open with a big boxed set discussing the entire setting? Nope! It debuted with a series of novels and a connected adventure path . . . pretty much what they are doing now! [/QUOTE]
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