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Jeremy Crawford On The Dark Side of Developing 5E
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<blockquote data-quote="KirayaTiDrekan" data-source="post: 7666504" data-attributes="member: 6755061"><p>Something else to consider (and, also speculation so keep that in mind)...</p><p></p><p>Starting with 3E, the Spelljammer/Planescape model where every world was contained in one mega-setting was left behind in favor of each setting being its own contained universe. FR led the way, with the campaign setting describing a new cosmology that left behind the Great Wheel. (Though, the beginnings of this could be seen in Dragonlance when it diverged into its own game system for a while in the late 90s). Eberron followed suit with its own unique set of planes and distant, possibly non-existent gods.</p><p></p><p>4E tried to reverse that trend and tie the settings back together and now I think we're seeing the next evolution of that, going back to the mega-setting model.</p></blockquote><p></p>
[QUOTE="KirayaTiDrekan, post: 7666504, member: 6755061"] Something else to consider (and, also speculation so keep that in mind)... Starting with 3E, the Spelljammer/Planescape model where every world was contained in one mega-setting was left behind in favor of each setting being its own contained universe. FR led the way, with the campaign setting describing a new cosmology that left behind the Great Wheel. (Though, the beginnings of this could be seen in Dragonlance when it diverged into its own game system for a while in the late 90s). Eberron followed suit with its own unique set of planes and distant, possibly non-existent gods. 4E tried to reverse that trend and tie the settings back together and now I think we're seeing the next evolution of that, going back to the mega-setting model. [/QUOTE]
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Jeremy Crawford On The Dark Side of Developing 5E
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