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*Dungeons & Dragons
Jeremy Crawford On The Dark Side of Developing 5E
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<blockquote data-quote="Mercurius" data-source="post: 7666646" data-attributes="member: 59082"><p>One way they could go is to have separate core setting books, which would be a kind of "all-in-one" to get you started in that setting, with the usual world overview but also a more detailed section on one area (e.g. Greyhawk and environs, the Dalelands or Sword Coast, etc). And then any and all supplements would be setting-neutral, or rather "setting-inclusive." So you might have a theme book or a treasure book or a monster book with guidelines on how to use it in specific worlds - but no <em>Invertebrates of Athas</em> or <em>Gothic Mansions of Ravenloft</em> type books.</p><p></p><p>I've always seen settings as no more or less than WotC saying, "This is one way to create a D&D world - make of it what you will." And then you have two general camps, those that actually use run the setting as a campaign--whether as written or tweaked--and those that just use it for idea-mining, bits and pieces, or just reading enjoyment. A comprehensive crunch-lite setting book would please both camps; when you add in too much crunch it makes the product less interesting to the latter group and cut into the needed space to really flesh out the world for the former group. And then the supplemental books can be used as desired - they're useful for both types as they can be customized either to specific published worlds or homebrews.</p><p></p><p>Of course all of this may be a moot point, as there's no certainty that WotC plans on publishing <em>any</em> setting material. Yet.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7666646, member: 59082"] One way they could go is to have separate core setting books, which would be a kind of "all-in-one" to get you started in that setting, with the usual world overview but also a more detailed section on one area (e.g. Greyhawk and environs, the Dalelands or Sword Coast, etc). And then any and all supplements would be setting-neutral, or rather "setting-inclusive." So you might have a theme book or a treasure book or a monster book with guidelines on how to use it in specific worlds - but no [I]Invertebrates of Athas[/I] or [I]Gothic Mansions of Ravenloft[/I] type books. I've always seen settings as no more or less than WotC saying, "This is one way to create a D&D world - make of it what you will." And then you have two general camps, those that actually use run the setting as a campaign--whether as written or tweaked--and those that just use it for idea-mining, bits and pieces, or just reading enjoyment. A comprehensive crunch-lite setting book would please both camps; when you add in too much crunch it makes the product less interesting to the latter group and cut into the needed space to really flesh out the world for the former group. And then the supplemental books can be used as desired - they're useful for both types as they can be customized either to specific published worlds or homebrews. Of course all of this may be a moot point, as there's no certainty that WotC plans on publishing [I]any[/I] setting material. Yet. [/QUOTE]
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Jeremy Crawford On The Dark Side of Developing 5E
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