Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford On The Dark Side of Developing 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 7667099" data-attributes="member: 6790260"><p>Well, the interview was an interesting read. I took two things from it that make me pretty sad though:</p><p></p><p>1. He's the reason why the only things I was highly enthusiastic about during the playtest were killed dead, and replaced by milquetoast-y alternatives that played it safe (with, IIRC, even less public review than the first round). The Sorcerer especially especially was a tragedy to lose. Yeah, yeah, "wasn't liked by the playtesters" (guess me and most every person I talked to didn't count as playtesters!) But Crawford has stepped up to the plate as the one who actually axed the whole class, barely a month after they introduced it, while other "problem" stuff (like Fighter and Rogue features) lingered for ages before finally being pulled. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>2. Again we see strident official rhetoric that 5e is "big tent," yet the support for 4e style play remains woefully inadequate. The long promised "tactical rules module" is either vaporware or totally insufficient for my needs (if, that is, the DMG stuff was supposed to be the whole of it). And I find it painfully "funny" to hear 5e's rules compared favorably to the clarity of 4e's. Perhaps it's just because I'm a bitter edition warrior partisan, but I find much of 5e to be ambiguous at best and sometimes frustratingly difficult. Stealth it's one example. The muddy distinction between "trading the Attack Action" and "making an attack" is another--in their effort to use fewer terms to describe things, they have created a situation where two different meanings (with very different consequences) are referenced by identical or nearly identical words. That is...about as far from "clarity" as you can get without using actually incorrect terms!</p><p></p><p>I still wish them all the best and hold the slimmest margin of hope that the 4e support within 5e expands to more than a token gesture. Time will tell.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 7667099, member: 6790260"] Well, the interview was an interesting read. I took two things from it that make me pretty sad though: 1. He's the reason why the only things I was highly enthusiastic about during the playtest were killed dead, and replaced by milquetoast-y alternatives that played it safe (with, IIRC, even less public review than the first round). The Sorcerer especially especially was a tragedy to lose. Yeah, yeah, "wasn't liked by the playtesters" (guess me and most every person I talked to didn't count as playtesters!) But Crawford has stepped up to the plate as the one who actually axed the whole class, barely a month after they introduced it, while other "problem" stuff (like Fighter and Rogue features) lingered for ages before finally being pulled. :( 2. Again we see strident official rhetoric that 5e is "big tent," yet the support for 4e style play remains woefully inadequate. The long promised "tactical rules module" is either vaporware or totally insufficient for my needs (if, that is, the DMG stuff was supposed to be the whole of it). And I find it painfully "funny" to hear 5e's rules compared favorably to the clarity of 4e's. Perhaps it's just because I'm a bitter edition warrior partisan, but I find much of 5e to be ambiguous at best and sometimes frustratingly difficult. Stealth it's one example. The muddy distinction between "trading the Attack Action" and "making an attack" is another--in their effort to use fewer terms to describe things, they have created a situation where two different meanings (with very different consequences) are referenced by identical or nearly identical words. That is...about as far from "clarity" as you can get without using actually incorrect terms! I still wish them all the best and hold the slimmest margin of hope that the 4e support within 5e expands to more than a token gesture. Time will tell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jeremy Crawford On The Dark Side of Developing 5E
Top