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Jeremy Crawford On The Dark Side of Developing 5E
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<blockquote data-quote="Tony Vargas" data-source="post: 7667105" data-attributes="member: 996"><p>Did any of you actually fill out the balky survey, though? </p><p></p><p>Every time a player bitched about something in the playtest I was running I'd tell them 'fill out the survey, mention that.' They never did. </p><p></p><p> The warlord was never once in a playtest, nor even mentioned in a playtest survey. That, alone, gave the lie to the 'big tent.' </p><p></p><p> Yes. And, between it and all the range/area/movement detailed to the foot, it's not that hard to bang 5e into some tactical shape.</p><p></p><p> It's part of how you design a game to run on 'rulings not rules.' </p><p></p><p> Really? In the playtest is was almost verbatim 4e. </p><p></p><p> Natural language isn't clear, but it's clearer than jargon if you absolutely refuse to accept that the jargon isn't natural language...</p><p></p><p> 5e is what it's going to be for the forseable future. The pace of production is fairly slow, and limited to adventures. WYSIWYG.</p><p></p><p>What that is, is mostly a return to the 'classic D&D feel,' but with the less cumbersome d20 dice mechanic used throughout, instead of the weird mix of resolution systems in AD&D. It's not in any way positioned to become anything like 4e. It could become more 3.5-like with enough added material (again, if they were publishing a lot faster).</p><p></p><p>If you approach 5e as a walk down memory lane to the 20th century (and you have some mnemonic real estate there), it's fun and to spare.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7667105, member: 996"] Did any of you actually fill out the balky survey, though? Every time a player bitched about something in the playtest I was running I'd tell them 'fill out the survey, mention that.' They never did. The warlord was never once in a playtest, nor even mentioned in a playtest survey. That, alone, gave the lie to the 'big tent.' Yes. And, between it and all the range/area/movement detailed to the foot, it's not that hard to bang 5e into some tactical shape. It's part of how you design a game to run on 'rulings not rules.' Really? In the playtest is was almost verbatim 4e. Natural language isn't clear, but it's clearer than jargon if you absolutely refuse to accept that the jargon isn't natural language... 5e is what it's going to be for the forseable future. The pace of production is fairly slow, and limited to adventures. WYSIWYG. What that is, is mostly a return to the 'classic D&D feel,' but with the less cumbersome d20 dice mechanic used throughout, instead of the weird mix of resolution systems in AD&D. It's not in any way positioned to become anything like 4e. It could become more 3.5-like with enough added material (again, if they were publishing a lot faster). If you approach 5e as a walk down memory lane to the 20th century (and you have some mnemonic real estate there), it's fun and to spare. [/QUOTE]
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