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Jeremy Crawford On The Dark Side of Developing 5E
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<blockquote data-quote="pemerton" data-source="post: 7667119" data-attributes="member: 42582"><p>I didn't complete many surveys, because it fairly quickly became clear that they were not really looking to pick up my opinions.</p><p></p><p>But I don't think that means they don't know how to design surveys. I suspect, rather, it shows that they <em>do</em> know how to define surveys, and had worked out very early on that views in the neighbourhood of mine were outliers and hence not worth picking up on.</p><p></p><p>My reasons for thinking this are two: (1) what possible benefit is it for WotC to push-poll in its own marketing surveys? and (2) 5e seems to be extremely popular and selling well.</p><p></p><p>4e also had this problem - "attack" sometimes meant "making an attack roll" and sometimes meant "using an attack power". Most of the time the ambiguity didn't matter, but sometimes it did.</p><p></p><p>That's not to defend the 5e stealth rules, which I agree are poorly drafted, but to acknowledge that sometimes perfect precision isn't achievable. The whole Barkskin/Magic Armour debate is another case of poor rules text - ideally similar effects would be written in a similar way to promote cohesion and consistency - but again in 4e you can see cases where the same effect is described using different language, for no good reason but simply due to a lack of perfection in drafting and editing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7667119, member: 42582"] I didn't complete many surveys, because it fairly quickly became clear that they were not really looking to pick up my opinions. But I don't think that means they don't know how to design surveys. I suspect, rather, it shows that they [I]do[/I] know how to define surveys, and had worked out very early on that views in the neighbourhood of mine were outliers and hence not worth picking up on. My reasons for thinking this are two: (1) what possible benefit is it for WotC to push-poll in its own marketing surveys? and (2) 5e seems to be extremely popular and selling well. 4e also had this problem - "attack" sometimes meant "making an attack roll" and sometimes meant "using an attack power". Most of the time the ambiguity didn't matter, but sometimes it did. That's not to defend the 5e stealth rules, which I agree are poorly drafted, but to acknowledge that sometimes perfect precision isn't achievable. The whole Barkskin/Magic Armour debate is another case of poor rules text - ideally similar effects would be written in a similar way to promote cohesion and consistency - but again in 4e you can see cases where the same effect is described using different language, for no good reason but simply due to a lack of perfection in drafting and editing. [/QUOTE]
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