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Jeremy Crawford On The Dark Side of Developing 5E
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<blockquote data-quote="Trickster Spirit" data-source="post: 7667166" data-attributes="member: 6701829"><p>On the one hand, as a tabletop gamer, sure - it sucks that they're not going to put out a ton of D&D books. It is nice having options.</p><p></p><p>But on the other hand, one of people's big fears about said lack of support is it could mean the edition going belly up. They're afraid the lack of hardcover books means players will tire of 5E, which they love, and it will become hard to maintain or find new players to play 5E with.</p><p></p><p>Imagine what it would do for the hobby if Universal or Warner Brothers made a D&D movie that made more money in its opening weekend than 30 years of RPG supplement sales. Imagine all the middle school kids, teens and college students that would walk out of the theater, pull out their smartphones, and look up more about this whole "Dungeons & Dragons" thing. There's an entire generation out there for which D&D is the perfect combination of nerd chic, retro dorkiness-turned-coolness and quality time spent with your friends. Dare to dream of a world where you could say to a coworker or new acquaintance, "Hey, would you be interested in playing in a D&D game I'm hosting this Saturday?", and it would be taken the same way as asking if they wanted to play videos games on XBOX Live with you or an invitation to a pick-up basketball game. </p><p></p><p>Putting out a quality movie or two is the best possible thing they could do for the game as a whole - it could bring D&D to the general public's attention in a way it hasn't been since the early 80s, ensure the game's future and worthwhile support for years to come, and grow the entire industry as more people are introduced to the hobby than were during the d20 boom. </p><p></p><p>I don't see the current strategy as disappointing, or pathetic, or poorly thought out - I see it as bold, and risky, and visionary, and perhaps the best shot the game has at actually reentering the cultural zeitgeist and reclaiming some of its former glory as opposed to becoming an increasingly niche and graying market. </p><p></p><p>But yeah, I guess they could just release a couple of splatbooks and a campaign setting book no one outside of the hobby will ever hear about, instead.</p></blockquote><p></p>
[QUOTE="Trickster Spirit, post: 7667166, member: 6701829"] On the one hand, as a tabletop gamer, sure - it sucks that they're not going to put out a ton of D&D books. It is nice having options. But on the other hand, one of people's big fears about said lack of support is it could mean the edition going belly up. They're afraid the lack of hardcover books means players will tire of 5E, which they love, and it will become hard to maintain or find new players to play 5E with. Imagine what it would do for the hobby if Universal or Warner Brothers made a D&D movie that made more money in its opening weekend than 30 years of RPG supplement sales. Imagine all the middle school kids, teens and college students that would walk out of the theater, pull out their smartphones, and look up more about this whole "Dungeons & Dragons" thing. There's an entire generation out there for which D&D is the perfect combination of nerd chic, retro dorkiness-turned-coolness and quality time spent with your friends. Dare to dream of a world where you could say to a coworker or new acquaintance, "Hey, would you be interested in playing in a D&D game I'm hosting this Saturday?", and it would be taken the same way as asking if they wanted to play videos games on XBOX Live with you or an invitation to a pick-up basketball game. Putting out a quality movie or two is the best possible thing they could do for the game as a whole - it could bring D&D to the general public's attention in a way it hasn't been since the early 80s, ensure the game's future and worthwhile support for years to come, and grow the entire industry as more people are introduced to the hobby than were during the d20 boom. I don't see the current strategy as disappointing, or pathetic, or poorly thought out - I see it as bold, and risky, and visionary, and perhaps the best shot the game has at actually reentering the cultural zeitgeist and reclaiming some of its former glory as opposed to becoming an increasingly niche and graying market. But yeah, I guess they could just release a couple of splatbooks and a campaign setting book no one outside of the hobby will ever hear about, instead. [/QUOTE]
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