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Jeremy Crawford On The Dark Side of Developing 5E
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<blockquote data-quote="pemerton" data-source="post: 7667286" data-attributes="member: 42582"><p>I think we disagree here (and I think I fall into your "orthodox portion of the internet").</p><p></p><p>My reading of it is that WotC has noticed it owns all this IP, which is a fairly large repository of economic value, and all they are using it for is to make very modest returns on RPG publications. And that, henceforth, they will be looking to derive more returns from it.</p><p></p><p>What exactly that will look like I don't know. Obviously the Marvel movies are the holy grail for anyone who owns this sort of IP, but I wouldn't be surprised if there are a lot of less lucrative and ambitious options that are still likely to generate more returns: better-selling table-top games that use this fiction (eg card games, board games), various sorts of computer games that use this fiction, action figures that use this fiction, etc. I haven't kept up with the staffing profile of the WotC D&D team, but how many story people do they have vs game designers/developers, and how many of those game-side people could be card or board games as well as they could do RPGs? (I'm assuming that computer games would be a licensing matter, on WotC's side, rather than a design matter.)</p><p></p><p>I honestly don't know what to expect (other than, per Chris Perkins, a surprise), but I feel I know what not to expect, namely, setting books of the traditional style. If you're lucky, I'll be shown to have been wrong in due course!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7667286, member: 42582"] I think we disagree here (and I think I fall into your "orthodox portion of the internet"). My reading of it is that WotC has noticed it owns all this IP, which is a fairly large repository of economic value, and all they are using it for is to make very modest returns on RPG publications. And that, henceforth, they will be looking to derive more returns from it. What exactly that will look like I don't know. Obviously the Marvel movies are the holy grail for anyone who owns this sort of IP, but I wouldn't be surprised if there are a lot of less lucrative and ambitious options that are still likely to generate more returns: better-selling table-top games that use this fiction (eg card games, board games), various sorts of computer games that use this fiction, action figures that use this fiction, etc. I haven't kept up with the staffing profile of the WotC D&D team, but how many story people do they have vs game designers/developers, and how many of those game-side people could be card or board games as well as they could do RPGs? (I'm assuming that computer games would be a licensing matter, on WotC's side, rather than a design matter.) I honestly don't know what to expect (other than, per Chris Perkins, a surprise), but I feel I know what not to expect, namely, setting books of the traditional style. If you're lucky, I'll be shown to have been wrong in due course! [/QUOTE]
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