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Jeremy Crawford On The Dark Side of Developing 5E
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<blockquote data-quote="pemerton" data-source="post: 7667291" data-attributes="member: 42582"><p>When I referred to "the fiction" I mostly had in mind what Nellisir called "campaign narrative".</p><p></p><p>The static information you will get from any of the old sourcebooks (eg any of the three GH onramps will give you the basic geography and history).</p><p></p><p>The game mechanics I am treating as secondary. That may be controversial - personally I have a lot of experience converting over a wide range of fantasy RPG systems, and have always taken it for granted that that's what you do if you like a scenario or a setting and want to use it for a different game system. But I also think this is why it is important from WotC's point of view that 5e resonate with the earlier (especially AD&D) material, as it helps underpin conversion: if the NPC in the module or setting book is a 12th level assassin, well you just convert them over using the NPC lists and rules in the 5e MM and DMG.</p><p></p><p>When Perkins, Mearls et al talk about "new" or "surprising" ways of delivering settings, I think this will mostly be in respect of "campaign narrative". My reading, for what it's worth, is that they have formed the view that authorship of that material is not delivering the return that it might, so long as the mode of release is predominantly tabletop RPGing books. And so they're looking for new modes.</p><p></p><p>So I think I'm at least roughly in agreement with Mouseferatu.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7667291, member: 42582"] When I referred to "the fiction" I mostly had in mind what Nellisir called "campaign narrative". The static information you will get from any of the old sourcebooks (eg any of the three GH onramps will give you the basic geography and history). The game mechanics I am treating as secondary. That may be controversial - personally I have a lot of experience converting over a wide range of fantasy RPG systems, and have always taken it for granted that that's what you do if you like a scenario or a setting and want to use it for a different game system. But I also think this is why it is important from WotC's point of view that 5e resonate with the earlier (especially AD&D) material, as it helps underpin conversion: if the NPC in the module or setting book is a 12th level assassin, well you just convert them over using the NPC lists and rules in the 5e MM and DMG. When Perkins, Mearls et al talk about "new" or "surprising" ways of delivering settings, I think this will mostly be in respect of "campaign narrative". My reading, for what it's worth, is that they have formed the view that authorship of that material is not delivering the return that it might, so long as the mode of release is predominantly tabletop RPGing books. And so they're looking for new modes. So I think I'm at least roughly in agreement with Mouseferatu. [/QUOTE]
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