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Jeremy Crawford On The Dark Side of Developing 5E
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<blockquote data-quote="Staffan" data-source="post: 7667418" data-attributes="member: 907"><p>They were a lot of fun, but broken as heck. The cleric was already pretty powerful, and F&A introduced specialty priests that both upped the power significantly and had a much nicer XP table for the levels that really counted (I think levels 5-12 or so). Why the better XP table? Because the designer looked at the druid table, saw "OK, they cost more at the start and at the end, I guess they cost more overall as well", and used that (just adding the special Hierophant XP to the regular XP instead of resetting to 0 after level 15). I think Powers and Pantheons fixed that part though.</p><p></p><p></p><p></p><p>The cleric class is, and pretty much always has been, a secondary warrior. 4e allowed a bit more "laser cleric-ing", but they've rarely been good at direct damage magic. Most cleric spells are protective, healing, and damage tends to come in the form of weapon surrogates (e.g. <em>spiritual weapon</em>). If you look at the domains in the PHB, most of them gain an ability based on hitting things harder (dealing +1d8 damage of some type with a weapon attack), with the Knowledge and Light domains adding cantrip damage instead.</p><p></p><p>Some options for your evil drow priest:</p><p></p><p>1. Trickery domain, eventually getting envenomed weapons via Divine Strike.</p><p>2. Death domain, with the ability to learn a necromancy cantrip from any other spell list. Currently, that basically means <em>chill touch</em>.</p><p>3. Play as some other class, take the Acolyte background, and be a priest without being a cleric.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7667418, member: 907"] They were a lot of fun, but broken as heck. The cleric was already pretty powerful, and F&A introduced specialty priests that both upped the power significantly and had a much nicer XP table for the levels that really counted (I think levels 5-12 or so). Why the better XP table? Because the designer looked at the druid table, saw "OK, they cost more at the start and at the end, I guess they cost more overall as well", and used that (just adding the special Hierophant XP to the regular XP instead of resetting to 0 after level 15). I think Powers and Pantheons fixed that part though. The cleric class is, and pretty much always has been, a secondary warrior. 4e allowed a bit more "laser cleric-ing", but they've rarely been good at direct damage magic. Most cleric spells are protective, healing, and damage tends to come in the form of weapon surrogates (e.g. [I]spiritual weapon[/I]). If you look at the domains in the PHB, most of them gain an ability based on hitting things harder (dealing +1d8 damage of some type with a weapon attack), with the Knowledge and Light domains adding cantrip damage instead. Some options for your evil drow priest: 1. Trickery domain, eventually getting envenomed weapons via Divine Strike. 2. Death domain, with the ability to learn a necromancy cantrip from any other spell list. Currently, that basically means [I]chill touch[/I]. 3. Play as some other class, take the Acolyte background, and be a priest without being a cleric. [/QUOTE]
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