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*Dungeons & Dragons
Jeremy Crawford On The Dark Side of Developing 5E
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<blockquote data-quote="Celtavian" data-source="post: 7667440" data-attributes="member: 5834"><p>We don't worry as much about power as we do fun. DM can always create something to challenge anything in the game, so power is relative. I generally equate over-powered to mean "When I as a DM cannot create something within limits I consider reasonable to challenge the character." I reached that threshold often in 3E, but can't recall doing so in 2E.</p><p></p><p></p><p></p><p></p><p></p><p>You are correct. But they are way too far behind in melee in this edition. I was surprised they didn't get an extra attack given they are secondary warriors. It is the lack of options that bothers me most. Every cleric has only <em>sacred flame</em> as a cantrip attack spell. Tempest priest: sacred flame. Trickery priest: sacred flame. Nature priest: sacred flame. Every priest of every god no matter alignment or purpose: sacred flame. That is lazy design by the developers. I doubt they would not freely admit to it if asked and probably plan to correct this oversight later.</p><p></p><p>I might incorporate the cleric getting a second attack at 5th level and write up some new cantrips or use some other ones from other spell lists for different clerics. Clerics will be the only class without a very focused attack ability other than <em>sacred flame</em>. I don't care for the lack of originality. I hope a cleric or divine book is released fairly early to add some originality to the class in cantrip attack options. Right now clerics have to be the lowest damage class in the game. I don't know that their healing power makes up for it.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7667440, member: 5834"] We don't worry as much about power as we do fun. DM can always create something to challenge anything in the game, so power is relative. I generally equate over-powered to mean "When I as a DM cannot create something within limits I consider reasonable to challenge the character." I reached that threshold often in 3E, but can't recall doing so in 2E. You are correct. But they are way too far behind in melee in this edition. I was surprised they didn't get an extra attack given they are secondary warriors. It is the lack of options that bothers me most. Every cleric has only [I]sacred flame[/I] as a cantrip attack spell. Tempest priest: sacred flame. Trickery priest: sacred flame. Nature priest: sacred flame. Every priest of every god no matter alignment or purpose: sacred flame. That is lazy design by the developers. I doubt they would not freely admit to it if asked and probably plan to correct this oversight later. I might incorporate the cleric getting a second attack at 5th level and write up some new cantrips or use some other ones from other spell lists for different clerics. Clerics will be the only class without a very focused attack ability other than [I]sacred flame[/I]. I don't care for the lack of originality. I hope a cleric or divine book is released fairly early to add some originality to the class in cantrip attack options. Right now clerics have to be the lowest damage class in the game. I don't know that their healing power makes up for it. [/QUOTE]
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Jeremy Crawford On The Dark Side of Developing 5E
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