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Jeremy Crawford on Xanathar's Rogue Inquisitive Subclass
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<blockquote data-quote="GreenTengu" data-source="post: 7725088" data-attributes="member: 6777454"><p>I don't even need to see the final version of this class before confidently declaring it a failure. The most basic understanding of the mechanics of this game guarantee that this can't be anything but a failure.</p><p></p><p>The Rogue class is by default entirely triggered off of the Dexterity ability score-- the most powerful ability score in the game. A single score that dictates one's offense ability, one's defense ability against 75% of the attacks that will ever be launched at the character, one's ability to strike first, the most frequently used critical skills necessary for a character to survive or gain bonus wealth or advance the plot and, in the case of a Rogue, the ability for one to be able to trigger the use of their sneak attack ability.</p><p></p><p>This class wants a character to divest from that score to invest in Intelligence-- by far the most useless ability score in the game, a skill so useless that even those characters who are of a class whose magical ability is meant to trigger off of it are arguably better off ignoring it and just choosing spells that don't utilize the character's spell DC. The skills that are covered by Intelligence are never necessary for the survival of a character and virtually never necessary for the gain of additional wealth nor the advancement of the plot.</p><p></p><p>So it is a poor enough concept to make a subclass that is going to try to lure a player into divesting from Dexterity and investing at all in Intelligence in the first place that I am quite certain that the design team that did such a monumentally poor job balancing the PC races in Volo's is not remotely capable of designing abilities that would make it worth doing so... but totally unprompted, they now reveal that they are going to make this subclass even more multi-ability dependent that they decided to try to force the player to invest in Wisdom as well in order to make full use of abilities.... so a player would be required to have 3 20s on their sheet in order to have full bonus with all the subclass abilities.... meanwhile the standard Rogue over there is required to only have a 20 in the most powerful ability score in the game in order to have maximum bonus with all class abilities and allows you to set up the rest of your scores however you like for use of your additional skills.</p><p></p><p>No one plays the Mastermind as it is and now the design team that can't handle the most basic of design tasks set about creating something even further beyond their abilities.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7725088, member: 6777454"] I don't even need to see the final version of this class before confidently declaring it a failure. The most basic understanding of the mechanics of this game guarantee that this can't be anything but a failure. The Rogue class is by default entirely triggered off of the Dexterity ability score-- the most powerful ability score in the game. A single score that dictates one's offense ability, one's defense ability against 75% of the attacks that will ever be launched at the character, one's ability to strike first, the most frequently used critical skills necessary for a character to survive or gain bonus wealth or advance the plot and, in the case of a Rogue, the ability for one to be able to trigger the use of their sneak attack ability. This class wants a character to divest from that score to invest in Intelligence-- by far the most useless ability score in the game, a skill so useless that even those characters who are of a class whose magical ability is meant to trigger off of it are arguably better off ignoring it and just choosing spells that don't utilize the character's spell DC. The skills that are covered by Intelligence are never necessary for the survival of a character and virtually never necessary for the gain of additional wealth nor the advancement of the plot. So it is a poor enough concept to make a subclass that is going to try to lure a player into divesting from Dexterity and investing at all in Intelligence in the first place that I am quite certain that the design team that did such a monumentally poor job balancing the PC races in Volo's is not remotely capable of designing abilities that would make it worth doing so... but totally unprompted, they now reveal that they are going to make this subclass even more multi-ability dependent that they decided to try to force the player to invest in Wisdom as well in order to make full use of abilities.... so a player would be required to have 3 20s on their sheet in order to have full bonus with all the subclass abilities.... meanwhile the standard Rogue over there is required to only have a 20 in the most powerful ability score in the game in order to have maximum bonus with all class abilities and allows you to set up the rest of your scores however you like for use of your additional skills. No one plays the Mastermind as it is and now the design team that can't handle the most basic of design tasks set about creating something even further beyond their abilities. [/QUOTE]
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Jeremy Crawford on Xanathar's Rogue Inquisitive Subclass
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