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Jeremy Crawford on Xanathar's Rogue Inquisitive Subclass
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<blockquote data-quote="GreenTengu" data-source="post: 7725091" data-attributes="member: 6777454"><p>I think I did.</p><p></p><p>But, to be a little more fair, given the utter disparity between the sheer ridiculous power of the Dexterity ability score and the complete garbage that is the Intelligence score, without even getting into how dumb it is to try to pull Wisdom in there as well to make one's task harder when one is already trying to swim up a waterfall...</p><p></p><p>The only possible way to make the thing work, especially since those intelligence-triggered abilities (aside from, I imagine, being able to use Investigation vs. Insight instead of Stealth vs. Perception to trigger sneak attacks) are likely to be so very situational that one cannot be expected to even get to utilize them even once a day, is to make those abilities considerably more powerful than any spells one should be expected to have at that level. And we can be quite certain that they aren't going to give a non-magical class an ability that has an equal or larger game effect than what a magical character can do with a spell aside from maybe damage points (thus why the Warlord class was banished from the game) that there is simply no possible way to make the concept work.</p><p></p><p>Especially since, as a subclass, so much of the class is already dictated by the main class and one only has a small handful of bonus abilities to work with in order to define what the subclass can do.</p><p></p><p>Probably not even the most skilled designer could do it. And certainly not the complete incompetents who clearly don't understand the basics of the game that worked on Volo's.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7725091, member: 6777454"] I think I did. But, to be a little more fair, given the utter disparity between the sheer ridiculous power of the Dexterity ability score and the complete garbage that is the Intelligence score, without even getting into how dumb it is to try to pull Wisdom in there as well to make one's task harder when one is already trying to swim up a waterfall... The only possible way to make the thing work, especially since those intelligence-triggered abilities (aside from, I imagine, being able to use Investigation vs. Insight instead of Stealth vs. Perception to trigger sneak attacks) are likely to be so very situational that one cannot be expected to even get to utilize them even once a day, is to make those abilities considerably more powerful than any spells one should be expected to have at that level. And we can be quite certain that they aren't going to give a non-magical class an ability that has an equal or larger game effect than what a magical character can do with a spell aside from maybe damage points (thus why the Warlord class was banished from the game) that there is simply no possible way to make the concept work. Especially since, as a subclass, so much of the class is already dictated by the main class and one only has a small handful of bonus abilities to work with in order to define what the subclass can do. Probably not even the most skilled designer could do it. And certainly not the complete incompetents who clearly don't understand the basics of the game that worked on Volo's. [/QUOTE]
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Jeremy Crawford on Xanathar's Rogue Inquisitive Subclass
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