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<blockquote data-quote="Dausuul" data-source="post: 7661095" data-attributes="member: 58197"><p>If he comes back with that answer, then I and a lot of other folks will be rightly annoyed. The designers are being paid out of <em>our</em> pockets--all that money we spend on rulebooks--and we don't pay them to play Zen master. We pay them because they have the time and the expertise to design a better system than we could build for ourselves.</p><p></p><p>If the rules are going to leave a certain decision up to the DM, then they should be up front about it: "This is up to the DM to decide." Otherwise, they should be clear and straightforward. As the stealth rules exist right now, it's quite easy for a player to read them and conclude one thing, while the DM concludes something else, and neither of us knows that the other one has different ideas (because we don't spend a month going over the entire rulebook together line by line). Then someone tries to use Stealth at the table, and the session crashes to a halt. As DM, I make a ruling on the fly, and explain it so my players understand how it works, and then I have to come back after the session and review the ruling to be sure it's how I want things to work in future, and explain <em>that</em> to my players, and it's a waste of all of our time.</p><p></p><p>I am perfectly prepared to adjust the rules if they don't serve the needs of my table. But I want to know what the rules <em>are</em>, so I know if I have to inform my players that they're being adjusted.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7661095, member: 58197"] If he comes back with that answer, then I and a lot of other folks will be rightly annoyed. The designers are being paid out of [I]our[/I] pockets--all that money we spend on rulebooks--and we don't pay them to play Zen master. We pay them because they have the time and the expertise to design a better system than we could build for ourselves. If the rules are going to leave a certain decision up to the DM, then they should be up front about it: "This is up to the DM to decide." Otherwise, they should be clear and straightforward. As the stealth rules exist right now, it's quite easy for a player to read them and conclude one thing, while the DM concludes something else, and neither of us knows that the other one has different ideas (because we don't spend a month going over the entire rulebook together line by line). Then someone tries to use Stealth at the table, and the session crashes to a halt. As DM, I make a ruling on the fly, and explain it so my players understand how it works, and then I have to come back after the session and review the ruling to be sure it's how I want things to work in future, and explain [I]that[/I] to my players, and it's a waste of all of our time. I am perfectly prepared to adjust the rules if they don't serve the needs of my table. But I want to know what the rules [I]are[/I], so I know if I have to inform my players that they're being adjusted. [/QUOTE]
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